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Author Topic: Higher skill deacrease crafting cooldowns.  (Read 1658 times)

Kombajn

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Higher skill deacrease crafting cooldowns.
« on: September 23, 2010, 07:22:10 pm »

I think it's logical. The higher  skills we have, the faster we can do a particular thing with the same accuracy.

I mean that if someone with a Doctor profession increase his first aid and doctor skills he should be able to reduce crafting cooldown.
The same goes for the rest of the profession. Small gunner, big gunner and so on.

If our ability to be a 20% higher than the requirements for a given level of profession  the duration can be shorten by 3% to 5%.

This is just an example. What are You guys think about this?
« Last Edit: September 23, 2010, 07:25:11 pm by Kombajn »
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gordulan

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Re: Higher skill deacrease crafting cooldowns.
« Reply #1 on: September 23, 2010, 07:26:20 pm »

I have one word for you, Alting.
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Re: Higher skill deacrease crafting cooldowns.
« Reply #2 on: September 23, 2010, 07:29:42 pm »

I think it's very good idea. After reach 3 level of profession (any kind) many people don't know what to do with skill points. It can be useful for people who likes crafting. Good job Kombajn ;)
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Kombajn

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Re: Higher skill deacrease crafting cooldowns.
« Reply #3 on: September 23, 2010, 07:30:09 pm »

I have one word for you, Alting.


Yea and this is situation existing right now, but can be changed. If my crafter had an option to be an expert of his profession I would train him untill he will.
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Re: Higher skill deacrease crafting cooldowns.
« Reply #4 on: September 23, 2010, 08:11:45 pm »

I have one word for you, Alting.
Yes.. there's no more alts, so it won't change anything.
If you have SG crafter, he'll craft.
If you have SG crafter with lots repair and/or science he still will craft.
Nothing will be changed.
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kraskish

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Re: Higher skill deacrease crafting cooldowns.
« Reply #5 on: September 23, 2010, 10:29:09 pm »

So lets say armorer with 300% repair would craft 30% faster than the normal... this is not fair... It would be more just if the crafting cooldowns were reduced so not to make it so sucky part of the game
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John Ryder

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Re: Higher skill deacrease crafting cooldowns.
« Reply #6 on: September 24, 2010, 01:05:31 am »

I would remove all crafting cooldowns if you ask me. Gathering cooldown is enough. Why do I have to stand next to the workbench, waiting, when I already wasted so much time collecting resources?
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Kombajn

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Re: Higher skill deacrease crafting cooldowns.
« Reply #7 on: September 24, 2010, 12:04:20 pm »

So lets say armorer with 300% repair would craft 30% faster than the normal... this is not fair... It would be more just if the crafting cooldowns were reduced so not to make it so sucky part of the game

Why it's not fair? IMO it will reduce number's of alts. But first you need to train such a char so he have 300% of skill. But in this case (armorer profession) you mean that he need only one skill to gain next levels of his speciality. It's not hard to make an example for armorer so he would reduces his cooldown slower than other professions.
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Re: Higher skill deacrease crafting cooldowns.
« Reply #8 on: October 01, 2010, 01:06:36 am »

Every 100% should probably lower the crafting cooldown... Making 1 item then having to wait almost 2 and a half hours isn't very fun, sure it's realistic (it takes time to craft things) but the waiting time is too high. Skill should eighter lower the time, or the crafting times should cut down by an hour. Let players have alts and let them log in and out all day, who cares?
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brad smalls

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Re: Higher skill deacrease crafting cooldowns.
« Reply #9 on: October 01, 2010, 01:13:50 am »

remive cooldowms it will make the game more fun
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Re: Higher skill deacrease crafting cooldowns.
« Reply #10 on: October 01, 2010, 06:18:55 am »

remive cooldowms it will make the game more fun

remive cooldowms it will make the game more imbalanced

^I fixed it but not the spelling mistakes :P
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Re: Higher skill deacrease crafting cooldowns.
« Reply #11 on: October 01, 2010, 06:27:12 am »

I would remove all crafting cooldowns if you ask me. Gathering cooldown is enough. Why do I have to stand next to the workbench, waiting, when I already wasted so much time collecting resources?

Yeah, we already have three things to curb the flood of crafted items: gathering cd, crafting cd, and resources/special workbenches only in specific spots. I'd like one of those cool downs to go away or be lessened.
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