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Author Topic: Enhance Bonus Move  (Read 12804 times)

Re: Enhance Bonus Move
« Reply #60 on: October 08, 2010, 03:01:50 pm »

this perk is good as it is, come on, u want people to creat more alts with ur new reworked perk just to farm stuff from encounters?
thats how it will end up, if devs change this perk, i will creat a laser riffle char just to "hit and run" sf caravans and unity patrols
atm if someone knows how to use the perk he can gain an edge during TB over other people , encounters
« Last Edit: October 08, 2010, 03:05:34 pm by Ayuta »
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Izual

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Re: Enhance Bonus Move
« Reply #61 on: October 08, 2010, 03:25:30 pm »

Like 1 AP is going to change anything regarding farming?
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
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Re: Enhance Bonus Move
« Reply #62 on: October 08, 2010, 03:39:39 pm »

how many ap ( no shooting ) can u get if u pick x2 ur reworked perks
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Izual

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Re: Enhance Bonus Move
« Reply #63 on: October 08, 2010, 03:42:07 pm »

Between two to four APs more. And I don't think wasting two perks to have these "IMBA" 3 APs to move (instead of 2) is going to make you... Invincible.
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer
Re: Enhance Bonus Move
« Reply #64 on: October 08, 2010, 04:23:55 pm »

And I dont think people using powerbuild (alting fan as you mentioned) would be such interessed there...
The "marketing target" would be more loner or melee/unarmed char.
For this one, it would allow less restrictive SPECIAL and allow them to save a perk if this one is twice efficient,
because having 8 moving AP is not necessary the goal there.
And about pvp, even with 8 bonus move you still a fair target for every gunner.
It would just give melee a chance to get close eventualy... Nothing IMBA there, isnt it ?

p.s. I am loner, mostly melee, and dont have any alt.
My day is already mostly hit & run, with or without Bonus Move perk... but sure, against unranged opponent !
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kraskish

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Re: Enhance Bonus Move
« Reply #65 on: October 08, 2010, 04:27:39 pm »

And I dont think people using powerbuild (alting fan as you mentioned) would be such interessed there...
The "marketing target" would be more loner or melee/unarmed char.
For this one, it would allow less restrictive SPECIAL and allow them to save a perk if this one is twice efficient,
because having 8 moving AP is not necessary the goal there.
And about pvp, even with 8 bonus move you still a fair target for every gunner.
It would just give melee a chance to get close eventualy... Nothing IMBA there, isnt it ?

p.s. I am loner, mostly melee, and dont have any alt.
My day is already mostly hit & run, with or without Bonus Move perk... but sure, against unranged opponent !

Ive never thought about that! Melee players could stand a chance in TB against medium range opponents. Sounds good!
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Re: Enhance Bonus Move
« Reply #66 on: October 08, 2010, 04:43:41 pm »

u take 10 agility + ur perk + 2 action boy + jet and u are invisible during tb, hit and run
atm u can have 4 more ap for moving purposes this perk is good as it is
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Re: Enhance Bonus Move
« Reply #67 on: October 08, 2010, 05:01:52 pm »

u take 10 agility + ur perk + 2 action boy + jet and u are invisible during tb, hit and run

Dude, then this is already the case. Or are these +2 AP overpowering you, because ~20 AP (at the moment, with all you said) is okay, but ~22 (with the changes I suggest) is suddenly overpowered?
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer
Re: Enhance Bonus Move
« Reply #68 on: October 08, 2010, 05:08:34 pm »

atm u got to waste 2 perks
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Izual

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Re: Enhance Bonus Move
« Reply #69 on: October 08, 2010, 05:20:43 pm »

As you said... At the moment, this is a waste :)
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer
Re: Enhance Bonus Move
« Reply #70 on: October 08, 2010, 07:22:17 pm »

waste or use up, u got to make a choice, u cannot have everything after the wipem u would like to have a great immortal char for TB sorry mate it doesnt work like that, u need many ap ? sacrafice one of ur life givers or more critical perk, its up to u

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Izual

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Re: Enhance Bonus Move
« Reply #71 on: October 08, 2010, 09:07:48 pm »

So having +1 ap to move is turning you into "a great immortal"?
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer
Re: Enhance Bonus Move
« Reply #72 on: October 16, 2010, 08:59:32 am »

I think this is a great idea.
It does not overpower anything.
6ap intead of 4ap to move is a fair trade off for 2 perks.

Other examples of 2 perk slot bonuses
Toughness (not considered over powered)

bonus raged damage (not considered overpowered)

Both of these are more handy then an extra 6ap to move.
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DrWorm

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Re: Enhance Bonus Move
« Reply #73 on: October 17, 2010, 10:22:16 am »

Quote
Both of these are more handy then an extra 6ap to move.
Absolutely right (And you forgot Lifegiver, and others... :| ).
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer
Re: Enhance Bonus Move
« Reply #74 on: November 06, 2010, 03:03:17 pm »

I AGREE !
I think this suggestion about "Bonus Move" is a good idea.

Bonus move is not very useful at the moment but it can be interesting if this perk gives 3 per lvl instead of 2 per lvl. Like this, this perk is not overpowered, but it's not useless for turn-based characters to take it.
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