- Add an "Anti Crit" feature.
Why not just make skill cap on 200%, more penalty for aimed shots, like -120% for eyes, -100 for head, etc. and make
2 ranks of Dodger perk, and even nerf -AC for .223 ammo a bit.
Armors will be useful against crits, because of AC, people will miss at long distance more.
10 PE + Sharpshooter = 9x16=144;
~30 range between target and shooter = 30x4=120;
200% SG/EW skill = 144-120+200=224% base to hit;
-120% for eyes = 104% to hit;
10 AG + x2 Dodger perks + Metal Armor mk2 = 10+10+15=35 AC or 40 AC for LAmk2/CAmk2;
104-35=69% to hit, or 64% for LAmk2.
Without dodger perks it's 79% and 74%.
With current -20 to AC for .223 ammo it's 99%->95% and 94% to hit
On ~40 range it's another -60% to hit making hiting to eyes almost impossible.
For head it's +20% difference, combined with -20 from .223 ammo and if target doesn't have dodger perks making head shots on ~40 range 144-160+200-100=84% to hit, with x2 dodger perks 74%.