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Author Topic: TC tweak  (Read 3814 times)

Re: TC tweak
« Reply #15 on: August 31, 2010, 10:14:31 pm »

who are u my friend? i really dont get how they can take people who know nothing about pvp
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Re: TC tweak
« Reply #16 on: August 31, 2010, 10:21:13 pm »

As said before, pricing isn't final and is simply a relic of the past. Think I'll just copy and paste that from now on, seems I need to repeat myself.
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Re: TC tweak
« Reply #17 on: August 31, 2010, 10:24:21 pm »

what are u talking about? if something must be less or more expensive in the future then change the ammo stats in the future, im not talking about some dreams that will come true in 2 years, im saying how it is now and how it works
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Re: TC tweak
« Reply #18 on: August 31, 2010, 10:34:10 pm »

For the real reason that its waiting for the workbench types to be ready, so I can do everything at once, or because I'll do it when I damn well want - as its to be done in my free time.

You choose.

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Quote from: Woodrow Wilson
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Re: TC tweak
« Reply #19 on: August 31, 2010, 10:37:35 pm »

then why didnt u change ammo stats at the same time with workbenches
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Re: TC tweak
« Reply #20 on: August 31, 2010, 10:39:20 pm »

well ofcz u can always say its my damn game and i do it in my free time , oh and i have shares in 5mm ap ammo indu.
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Re: TC tweak
« Reply #21 on: August 31, 2010, 10:45:46 pm »

then why didnt u change ammo stats at the same time with workbenches

Because the workbenches are in the future. Not that you should be expecting dramatic changes, I will curtail the worst ammo costs (from $300 or so to $200 or so) to be more on par with other BGs, but they will still be the most expensive weapons.

They are the best guns, they shouldn't be taken by every man and his dog, but should be used as support for groups. If you don't want to put the effort in to maintain them (either by yourself or supported by your gang) don't use them.



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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: TC tweak
« Reply #22 on: August 31, 2010, 10:50:26 pm »

i dont say that nerfing avenger is bad, alteast now armors will give some protection, bad is boosting cheap guns that can be found everywhere and that can and will be used with heyeshoots
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Re: TC tweak
« Reply #23 on: August 31, 2010, 10:53:19 pm »

Quote
TO DO:
- Overhaul of the npc factions: Domination Wars, Factions Scenarios.
- Overhaul crafting to use Blueprints and fixed Workbenches
- Add an "Anti Crit" feature.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: TC tweak
« Reply #24 on: September 01, 2010, 05:39:22 am »

Gear<Gameplay


You guys talk about PvP in a game that has "lesser" combat skills with no workaround benefit.

Melee and Unarmed should get some fairplay against BGs and SGs in order to have a balanced game.

But what about realism? (I m sure someone is thinking about it right now)

Yeah perhaps melee and Unarmed shouldnt be as lethal as firearms in a realistic world, but so do armors.


I can see the guy above me whining about crappy guns getting a bonus but what we should think is the future of the game.

I m fed up with high end guns that everyone in a gang with more than a week's gameplay has them.


Just before the wipe there was a parade in NCR full of avenvgers and CA.


And remember that every wipe brings a faster paced race towards high end gadgets due to people becoming more experienced around the game.

In a wipe or 2 more people will be able to organize and get 21 and full of CA and XXX Gun(place your choice of ultimate gun here) in a couple of dayz.

Armors should get deterioration too according to the damage they get imho. Sustaining such armor would be what would make the difference between a lucky punk and serious wastelander.



Maybe I should take this to the suggestion thread. I admit I got carried away.

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Re: TC tweak
« Reply #25 on: September 01, 2010, 10:57:04 am »

Quote
- Add an "Anti Crit" feature.
Why not just make skill cap on 200%, more penalty for aimed shots, like -120% for eyes, -100 for head, etc. and make 2 ranks of Dodger perk, and even nerf -AC for .223 ammo a bit.
Armors will be useful against crits, because of AC, people will miss at long distance more.
10 PE + Sharpshooter = 9x16=144;
~30 range between target and shooter = 30x4=120;
200% SG/EW skill = 144-120+200=224% base to hit;
-120% for eyes = 104% to hit;
10 AG + x2 Dodger perks + Metal Armor mk2 = 10+10+15=35 AC or 40 AC for LAmk2/CAmk2;
104-35=69% to hit, or 64% for LAmk2.
Without dodger perks it's 79% and 74%.
With current -20 to AC for .223 ammo it's 99%->95% and 94% to hit
On ~40 range it's another -60% to hit making hiting to eyes almost impossible.
For head it's +20% difference, combined with -20 from .223 ammo and if target doesn't have dodger perks making head shots on ~40 range 144-160+200-100=84% to hit, with x2 dodger perks 74%.
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Jescri

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Re: TC tweak
« Reply #26 on: September 01, 2010, 05:12:20 pm »

Now a team has all the cities ... without fight milicia.
They'll buy milicia in each town.
They'll loot a lot of items and caps in each cities while the other team have difficulties to have caps.
The other team can't fight milicia without good stuff and high level power builds. But without the stuff, these teams must to Exp and craft for a long time.
During this long time, the towns are under the control of the same time who progress speedy.

TC and milicia are killing the Post-Wipe period, you know when there is team fighting in Towns with low-stuff to win a leather jacket ... in one day we have level 21 builds -_-


I think that it would be nice that nobody can't take towns the week next the wipe, or they could fight a full milicia to take town.
But now it's done, one team is growing up very speed, and the other more slowly, and in 1 or 2 weeks that will be as the pre-wipe period -> Power Builds fighting for TC.
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Re: TC tweak
« Reply #27 on: September 01, 2010, 05:44:58 pm »

Well, entirely our fault Jescri, we should have fight rogues when they attacked the first town!
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Re: TC tweak
« Reply #28 on: September 01, 2010, 05:47:24 pm »

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Well, entirely our fault Jescri, we should have fight rogues when they attacked the first town!

+1

But I agree that "neutral" towns at the beginning should be guarded by militia so any faction would be able to take a town so fast.
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maszrum

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Re: TC tweak
« Reply #29 on: September 01, 2010, 06:12:10 pm »

man.. there should be no milita at all,
or just their number should growing after everyhour of control

btw. we took that cities by 4th level charcters
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