which brings us to long range healing, I bet it's possible to implement ammo that does negative damage (It heals you), since stimpacks are by fallout lore "magical flesh knitters" all the medic would do is to shoot a dart with the stimpack contents inside it, by an automated momentum system, and it would be availible for the needler pistol, and maybe if you feel like adding a new weapon (purely hypothetically), the needler rifle, I hardly think that it is any concern in causing trauma since the stim removes it pretty well
1: Have a gaping flesh wound? Here have a stimpack, it will heal you and make you immune to pain.
2: Gee thanks, mister, but wait, isn't this brahmin blood?
1: It sure is, Timmy, it sure is.
2: *Gargle, Blargh,* dies
1: Oopsie! better get outta here before the cops get here. At least I have the real one with me in case I get shot *thinks* (Good Call, Good Call, I killed a kid, but saved my own ass)