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Author Topic: Big Guns nearfing (again ? yeah again)  (Read 18292 times)

Pozzo

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Big Guns nearfing (again ? yeah again)
« on: January 12, 2010, 07:05:18 pm »

I know that Big Guns have already been nearfed but I think the game need more adjustments. Maybe some players like me are fed up to see every character walking around with miniguns and bazookas...
So here's some ideas about of me and my mates to balance a little more the game. These are only little adjustments but it could make a difference :

- You can't run while holding a big gun
- Big guns could be heavier to avoid characters having 2 bazookas in each hand and a minigun in the mouth.
- Rise up the strength requirement to use big guns (ST min 8-9)
- Rise up the action points we need to shoot (8 Ap instead of 7 Ap for example)

*waiting for BBS flaming* :)

PS : sorry for my bad english.



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skejwen

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Re: Big Guns nearfing (again ? yeah again)
« Reply #1 on: January 12, 2010, 07:08:35 pm »

Well... In fact there shouldnt be any other weapons than spears and rocks... but then spears would be overpowered...
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Pozzo

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Re: Big Guns nearfing (again ? yeah again)
« Reply #2 on: January 12, 2010, 07:11:27 pm »

There is a difference between no big guns and everyone with big guns.
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Izual

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Re: Big Guns nearfing (again ? yeah again)
« Reply #3 on: January 12, 2010, 07:13:09 pm »

I agree with that thread.
But the main problem, in my humnle opinion, is not their power, but the fact that actually it's easier to find a big guns than finding a small gun.
Quote
Maybe some players like me are fed up to see every character walking around with miniguns and bazookas...
That's what I am talking about. Big guns are fine - they are BIG, strong, the way they should be - but ways too common. They just need to be rarer to be fine.
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Jimmy King

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Re: Big Guns nearfing (again ? yeah again)
« Reply #4 on: January 12, 2010, 07:40:12 pm »

Quote
having 2 bazookas in each hand and a minigun in the mouth.
KUDOS dude, +1000 respect from me for this phrase.  ;D ;D
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Re: Big Guns nearfing (again ? yeah again)
« Reply #5 on: January 12, 2010, 07:44:16 pm »

Upping the required stats to 8-9 means that big gunners will be crippled in pvp because str is wasted stat on ranged chars.l
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Re: Big Guns nearfing (again ? yeah again)
« Reply #6 on: January 12, 2010, 07:49:56 pm »

/signed
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Reconite

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Re: Big Guns nearfing (again ? yeah again)
« Reply #7 on: January 12, 2010, 07:51:06 pm »

Or just... up the power of Small Guns.
Small Guns are wayyyy underpowered, they are all - in essence - trash right now. Only good they are for is sniping, and IIRC that was nerfed too.
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Shangalar

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Re: Big Guns nearfing (again ? yeah again)
« Reply #8 on: January 12, 2010, 07:52:43 pm »

I'm not sure upping the power of smallguns is the best way. I'd prefer to see bigguns nerfed by adding some disadvantages, like the first example.
Re: Big Guns nearfing (again ? yeah again)
« Reply #9 on: January 12, 2010, 07:57:28 pm »

Not being able to run makes the most sense. It balances out with weaker weapons for pvp since mobility is very important. It would have to affect all "heavy" weapons though like the plasma rifle.
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skejwen

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Re: Big Guns nearfing (again ? yeah again)
« Reply #10 on: January 12, 2010, 07:57:53 pm »

I repeat again - wipe all gunpowder/energy weapons... leave spear and rocks! Lets make true what Einsten said about IV WW!

Not being able to run makes the most sense. It balances out with weaker weapons for pvp since mobility is very important. It would have to affect all "heavy" weapons though like the plasma rifle.
then metal and combat armours should be nerfed too... both are very heavy...

btw. Pozzo - what nearfed means?
« Last Edit: January 12, 2010, 07:59:47 pm by skejwen »
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Crazy

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Re: Big Guns nearfing (again ? yeah again)
« Reply #11 on: January 12, 2010, 08:01:41 pm »

POZZO I HATE YOU SOOOO MUCH!!!!

Hrem... Well, ok Big Guns are really powerfull, and maybe little bit too much, but i think some of your suggestions will just destroy them.
Actually, i just like your first suggestion, which is a real nerf without destroy the Big Guns.

- You can't run while holding a big gun




Crazy, a Big Gun
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Reconite

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Re: Big Guns nearfing (again ? yeah again)
« Reply #12 on: January 12, 2010, 08:03:20 pm »

Let me add what I think then.
- You can't run while holding a big gun
Maybe this could depend on strength, or the Weapon Handling perk.
- Big guns could be heavier to avoid characters having 2 bazookas in each hand and a minigun in the mouth.
I don't think this is the right decision, not many people take 2 bazookas with them anyway. Upping the weight would just make them unable to pick up the loot they've earned.
- Rise up the strength requirement to use big guns (ST min 8-9)
Oh man, I hope not, (explained below, SPECIAL point usage problems).
- Rise up the action points we need to shoot (8 Ap instead of 7 Ap for example)
If this ever came to light, no one would pick Big Guns. For the simple reason that you need a high strength in the first place to be able to use them (unless you take Weapon Handling, which mimics +2 Strength). It would simply take too much SPECIAL points in the beginning.

Overall, number 1 seems the most reasonable and understandable.
« Last Edit: January 12, 2010, 08:05:16 pm by Reconite »
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Quote from: Zogra
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Re: Big Guns nearfing (again ? yeah again)
« Reply #13 on: January 12, 2010, 08:10:52 pm »

I repeat again - wipe all gunpowder/energy weapons... leave spear and rocks! Lets make true what Einsten said about IV WW!
then metal and combat armours should be nerfed too... both are very heavy...

btw. Pozzo - what nearfed means?

There is a huge difference between wearing armour and holding a minigun. American soldiers wear like 100 lbs of combat gear and they can still run, but I doubt anyone could run wielding a gun that's bigger than your entire body.
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Re: Big Guns nearfing (again ? yeah again)
« Reply #14 on: January 12, 2010, 08:19:13 pm »

No running with minigun sounds Ok.

OR

Maybe decreasing mini's range to 30, avenger to 35...

OR

decreasing number of bullets hit/range...

...could do the thing.

Rocket launchers are pretty good balanced i think.. maybe 8 AP per shot eventually.
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