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Author Topic: CH 1 and shopkeepers.  (Read 3927 times)

gordulan

  • General Animosity
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Re: CH 1 and shopkeepers.
« Reply #15 on: August 16, 2010, 12:57:13 am »

powerbuilds will stay as they are, if trading becomes even more dependant on charisma it will just be an encouragement on alting, instead of limiting characters even more I'd like to see ways to make alting a lesser problem, right now it is THE problem, it would be nice to see some of the limitations removed before we go ahead and limit character development even further really...
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http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

runboy93

  • 'Insanity'
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Re: CH 1 and shopkeepers.
« Reply #16 on: August 19, 2010, 11:53:30 am »

powerbuilds will stay as they are, if trading becomes even more dependant on charisma it will just be an encouragement on alting, instead of limiting characters even more I'd like to see ways to make alting a lesser problem, right now it is THE problem, it would be nice to see some of the limitations removed before we go ahead and limit character development even further really...
Alting suggestions nightmare :D

oldsly

  • Погибаю, но не сдаюсь
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Re: CH 1 and shopkeepers.
« Reply #17 on: August 20, 2010, 09:39:35 am »

system CH, which operates now excellent.
you can create character with any amount of CH, or to heave up CH by mentat.
what is a problem in?
change descriptions of the character in place of that to change the rules of game.
this game is difficult and interesting, it is not needed to make out of it another DOOM or Counter-Strike.
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СЛОВО-ИСТИНЕ, ДУША-БОГУ, ДОЛГ-ОТЕЧЕСТВУ, СЕРДЦЕ-ЖЕНЩИНЕ, ЧЕСТЬ-НИКОМУ
Re: CH 1 and shopkeepers.
« Reply #18 on: August 20, 2010, 03:01:59 pm »

Drugs make everything better.

Mentats freshness! Mentat's better! MENTATS FRESH AND FULL OF LIFE!

Mentats the Fresh Maker.


I'm sure someone else remembers the 90's mentos commercials here in north america I'm refering to but if not I stand by what I said anyway. My point is do drugs (in fallout).
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gordulan

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Re: CH 1 and shopkeepers.
« Reply #19 on: August 20, 2010, 03:09:45 pm »

yep, that's the only way to make the wasteland full of cute fluffy bunnies that bleed cherry jam and whose bones are made of winegum, (http://www.youtube.com/watch?v=0dwQqjy6cgo) this summarizes the whole reason to take drugs in FOnline...
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http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1
Re: CH 1 and shopkeepers.
« Reply #20 on: August 20, 2010, 03:19:30 pm »

I've got mixed feelings about the shopkeeper penalties. I used to be an advocate of them, I'm prepared to admit I was wrong. On one hand, having 1/2 charisma means you have substantial bonuses in other SPECIAL - you should feel the pinch for gimping your character in an area.

On the other hand, it's a 'cheap' way of forcing people to invest in charisma. I would say that it's better to reward them for investing in it, rather than punishing them for not. But taking 1 charisma should be as undesirable as taking 1 agility.

So you buff mercs (make them respawnable for God's sakes, they're poor for loners), add passive bonuses for groups being led by a high charisma character, give them better quest rewards, make less encounters hostile for them, add companions that level up as you do, and generally make their lives that little bit easier.
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