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Author Topic: Critique My S.P.E.C.I.A.L. Build  (Read 2864 times)

John Hancock

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Critique My S.P.E.C.I.A.L. Build
« on: July 31, 2010, 08:29:53 pm »

I intend this character to be a generalist: top gunsmith, can mine/make adv. alloys, good outdoorsman, decent PvE ability, and good repairman eventually (at 180%+).

Downsides will be a fairly wimpy carry weight, can't aim or crit, can't talk to traders, will be a pain pumping SP into only Outdoorsman before Lv. 6.

Code: [Select]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  ST 05  TRAITS             PERK PROGRESSION
  PE 08    Small Frame        Survivalist (@Lv. 5)
  EN 06    Fast Shot          Pathfinder
  CH 01                       Pathfinder
  IN 10  TAG SKILLS           Action Boy
  AG 10    Small Guns         Bonus Rate of Fire
  LK 01    Repair             Action Boy
           Outdoorsman        Living Anatomy
 
  PROFESSIONS: Small Guns 3, (whatever)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Any comments or suggestions? Hopefully this is posted in the right section... I couldn't really decide between here and Game Help. Oh, and how you do you like that spiffy little template I made?  ;)
« Last Edit: July 31, 2010, 08:31:25 pm by John Hancock »
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Pozzo

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Re: Critique My S.P.E.C.I.A.L. Build
« Reply #1 on: July 31, 2010, 08:37:48 pm »

If you play alone you should have charisma to talk to merchants or you will get bored.
About perks here is my opinion :

Living anatomy is useless. I would take 2x lifegiver instead of action boy. I would take awarness instead of survivalist.
But once again this is just my opinion for a good "solo playing" character.
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John Hancock

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Re: Critique My S.P.E.C.I.A.L. Build
« Reply #2 on: July 31, 2010, 08:45:57 pm »

If you play alone you should have charisma to talk to merchants or you will get bored.

I'll probably have another character for that sort of thing. Not an army of alts, but at least a barter alt. Also, I don't plan to play alone forever — just saying.

Living anatomy is useless. I would take 2x lifegiver instead of action boy. I would take awarness instead of survivalist.
But once again this is just my opinion for a good "solo playing" character.

Useless? I assume because it's just not that much damage, or maybe doesn't work properly? Also, I suppose you're right, in the end I should have plenty of skill points without Survivalist, and Awareness is nice.

I'll consider trading Action Boys for Lifegivers. I've been mostly playing PvE in turn-based so far, which I know is slow, but RT is much more dangerous (I suppose that's where Lifegiver helps).

In any case, thank you for the advice!
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avv

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Re: Critique My S.P.E.C.I.A.L. Build
« Reply #3 on: July 31, 2010, 10:05:14 pm »

Any char that needs alt to support it is a bad char.
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runboy93

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Re: Critique My S.P.E.C.I.A.L. Build
« Reply #4 on: July 31, 2010, 10:08:29 pm »

Any char that needs alt to support it is a bad char.
Alts -_-

Michaelh139

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Re: Critique My S.P.E.C.I.A.L. Build
« Reply #5 on: July 31, 2010, 10:09:39 pm »

Any char that needs alt to support it is a bad char.
This
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John Hancock

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Re: Critique My S.P.E.C.I.A.L. Build
« Reply #6 on: July 31, 2010, 10:25:27 pm »

I agree, you're right about the alts thing. Even before I read this thread again, I'd already reconsidered. Some people do seem to have all-or-nothing mega-snipers with CH 1 and whatnot... maybe they get their equipment from the PK/PvE they do.

So I changed my template:

Code: [Select]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  ST 05  TRAITS             PERK PROGRESSION
  PE 07    Good Natured       Survivalist (@Lv. 4)
  EN 06    Fast Shot          Pathfinder
  CH 03                       Pathfinder
  IN 08  TAG SKILLS           Lifegiver
  AG 10    Small Guns         Lifegiver
  LK 01    Repair             Bonus Rate of Fire
           Outdoorsman        ??
 
  PROFESSIONS: Small Guns 3, (whatever)
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

I reduced IN by 2 and PE by 1, and got rid of Small Frame. That gives me a decent carry weight, allows trading and leaves room for a couple of companions. Replaced Small Frame with Good Natured.

I still feel I need that Survivalist boost, especially now. Maybe ?? should actually be Awareness, stupid as that sounds, but what else is really needed with this build? Or swap a Pathfinder for Awareness and get the final Pathfinder at 21.

I did the math. By level 21, I'll have Small Guns 180%, Repair 180%, Outdoorsman 150%, Science 100% (do I need more?), and 20-30 points left over besides (will probably use them to buff up Barter to a convenient level, higher than the 30ish it'll start at).

Thanks once again for the advice and critiques. This template looks (to me, for now) completely self-sufficient and pretty decent at everything it's meant to do.
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kraskish

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Re: Critique My S.P.E.C.I.A.L. Build
« Reply #7 on: July 31, 2010, 10:30:20 pm »

I think Ive got a char with the same SPECIAL its good. Sometimes I miss aiming though.
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Re: Critique My S.P.E.C.I.A.L. Build
« Reply #8 on: August 01, 2010, 04:20:55 am »

I would get 10 IN and 8 AG. Also, I would get about 150% SG, 150% OD, 100% repair, 100% FA, and the rest into repair (about 200%). You will really appreciate the FA in PVE, even with 1 luck.

For perks:

Awareness
Pathfinder (2)
Lifegiver
BROF
Action Boy (2)

However, you should consider a build with 6 luck for BRD and, perhaps, toughness.
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Michaelh139

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Re: Critique My S.P.E.C.I.A.L. Build
« Reply #9 on: August 01, 2010, 05:15:47 am »

The best loner character is one that isnt alone...


If you get my meaning  ;)  ;).










JUST MAKE A LEADER CHARACTER!
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anyuta

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Re: Critique My S.P.E.C.I.A.L. Build
« Reply #10 on: August 01, 2010, 05:20:36 am »

isnt luck 1 very annoying?  once ive played with an Energycrafter, and with luck 3 the laserpistols exploded often in my hands, smae phenomenom with SG and Bg?
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Michaelh139

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Re: Critique My S.P.E.C.I.A.L. Build
« Reply #11 on: August 01, 2010, 05:22:16 am »

isnt luck 1 very annoying?  once ive played with an Energycrafter, and with luck 3 the laserpistols exploded often in my hands, smae phenomenom with SG and Bg?
I don't get it, I have luck one and I VERY rarely ever have a critical fail, and i have NEVER had my weapon es' plode.
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Re: Critique My S.P.E.C.I.A.L. Build
« Reply #12 on: August 01, 2010, 10:26:19 am »

AFAIK, luck doesn't affect your chance of a critical miss -- only the severity of it. Also, only misses can be upgraded to a critical miss. That means, for example, if you have an 80% chance to hit something, you are four times as likely to have critical miss than if you have 95% hit chance.
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Lordus

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Re: Critique My S.P.E.C.I.A.L. Build
« Reply #13 on: August 01, 2010, 06:17:26 pm »


 Well, i dont understand this char, maybe because i am gang player and i must have manufacture to join pvp..

 But

 Why agility 10? 6 is enough even for non junkie sniper and you dont want to pvp and you have 10.. i understand that you want to shoot quickly, but this is nonsense. If you want to take BROF perk, you need 7 ag.. this is bad number (at 7 ag you have same number of AP like in at 6sg), so take 8, and use 2 points from this to charisma, and let inteligence at level 10 (every crafter should be ready very fast)

 And take sharpshooter perk:
 1) you will get +2 PE (with cigarets you will have more than 50 hex range)
 2) with sharpshooter you dont need to spend same amount of skill points to small guns skill to full aim
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gordulan

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Re: Critique My S.P.E.C.I.A.L. Build
« Reply #14 on: August 01, 2010, 06:21:40 pm »

actually, 8 agility is fine in PvE, since most Humanoid NPCs have about 8 AP, allowing you to fire in turnbased without any real risk to you, if you time it in a smart way...
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