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Author Topic: Project  (Read 5829 times)

Project
« on: July 30, 2010, 01:42:06 pm »

Project “Netural Ghost Farm”

Concept :

Main idea of concept will be netural territory in Ghost Farm, wich will be guarded by players. Rules will be simple, no shooting, no thiefing, no sneak.
In this area players will try to keep law, and any means of force will be prohibited, exeptions goes towards trolls, spamers, aggressive people, thiefs and suicide bombers. Later project may expand to other parts of city. Guards wount separate people on pk or anti pk, and will be aggressive only if someone will violate listed above rules and terms.

Support :

Projet request support of main pvp gans on the server, due to the danger of being wiped out by such gangs. We hope to recive conformation from such gangs, that they wount be aggressive towards this city, and also about their willing to join the guard and others means of assist towards NNR project. If most of PK and Anti-PK organizations will sing for support of this project, guards will have a chance in keeping law in New Reno.

Guards :

Main guard will consist of characters with special nicknames wich will refer to colours, such as: Green, Black, Dark Red, Raven, Light Yellow, Olive, Pink, etc. Guard can also be joineable for any player, willing to help. Small advice to people willing to support this project, to keep your second characters above the map, so if you will die guarding, you can relog and come back to fight. Ofcouse player driven guard wount be possible 24/7, and it will depend on time zone, and if no of official guard will left on 2nd street, people can take responsibility of keeping peace and neutrality there.

     GM opinion :

Couple of GMs said that they will support this idea, and in future, if project will expand, it will be possible to add additional scenerys and npcs, and by other means, in within their rules

Subprojects :

Based on NNR project, it will be possible to open other subrojects inside the city, such as RP, trading groups, pit fights and etc. And NR gives much opportunity for such projects if we will manage to keep it safe We hope to make something better than NCR.

Writed by Oliver. Translated by Voland (V_guessWho).

P.S. Project will started at 17.00 on GMT 1 august 2010.
« Last Edit: August 01, 2010, 08:18:26 pm by Oliver »
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Pozzo

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Re: Project
« Reply #1 on: July 30, 2010, 01:44:56 pm »

I support the idea and I engage myself to try to defend the 2nd street but I think it will fail because of power of Raiders Gangs. They will just come in town with 15 players and destroy everything.
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Re: Project
« Reply #2 on: July 30, 2010, 01:46:35 pm »

...or may be will not destroy but will help... ? )
« Last Edit: July 30, 2010, 01:50:17 pm by Oliver »
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Pozzo

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Re: Project
« Reply #3 on: July 30, 2010, 01:50:05 pm »

Quote
...or may be will not destry but will help... ? )

Ha ha ha ! Man, they are raiders, so they raid and kill. If people defend a place so there is other people to attack them. This game is about surviving, killing, raiding,etc.
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Sius

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Re: Project
« Reply #4 on: July 30, 2010, 02:00:53 pm »

Why do you want to protect the sin city? Anyway this project will fail because of escalation. You bring 3 people to defend the city. Bad guys will bring 5- You will get mercenaries to every entrance and use blacklist for enemies, they will come with mutant squad. You will set up 30 man defense, they will gather up a temporary alliance to kill you etc...

Game lacks challenges and only thing to do is PvP so we play and we kill. And when there is something like this going on it gets interesting for many people so they come to test their skills and have some fun. But eventually it will fail because its too easy to invade and ruin any kind of city defenses right now so the town will never be "PC guarded" such as NCR is thx to NPC. Also how do you want to punish thieves and find out who is using FA and who is the thief (they will provoke you just to have excuse to suicide bomb you few moments later).

Something like this was during second season in Modoc. We were fighting PKers there and even random bluesuiters and "PC citizens" were fighting with us. It was considered a guarded town most of the times. But to your project, well: Good idea - bad place - impossible to execute or maintain.

Marko69

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Re: Project
« Reply #5 on: July 30, 2010, 02:01:31 pm »

Whats the point of this?
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Anti-pk, protector of the law in wasteland.

Pozzo

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Re: Project
« Reply #6 on: July 30, 2010, 02:13:02 pm »

Quote
But eventually it will fail because its too easy to invade and ruin any kind of city defenses right now so the town will never be "PC guarded" such as NCR is thx to NPC

Even NCR can be easily destroy by a big gang but they don't do that because if they do GMs will get angry and instant-kill them all.
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hejmr

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Re: Project
« Reply #7 on: July 30, 2010, 02:15:38 pm »

Sounds like target for PKers...wont work imo.
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Ok gente, temos que ficar calmos e fazer a coisa certa. Temos que matar Mushushu e o enterrar no quintal de Napalm.

Izual

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Re: Project
« Reply #8 on: July 30, 2010, 02:25:22 pm »

Even NCR can be easily destroy by a big gang but they don't do that because if they do GMs will get angry and instant-kill them all.

Hum... No ? No we won't. And I'm quite sure none of the big gangs can take NCR right now. But that's not the topic.
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Marko69

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Re: Project
« Reply #9 on: July 30, 2010, 02:39:32 pm »

Hum... No ? No we won't. And I'm quite sure none of the big gangs can take NCR right now. But that's not the topic.

My gang can destroy NCR I don't see any strong protection.
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Anti-pk, protector of the law in wasteland.

Izual

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Re: Project
« Reply #10 on: July 30, 2010, 02:44:55 pm »

Then try...
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Pandemon

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Re: Project
« Reply #11 on: July 30, 2010, 02:52:00 pm »

New Reno, and especially Virgin Street is taken and protected by Mordino & Salvatores Family alliance.
If you would try to set the police in our anarchy town we will destroy you.

The first and last warning was set now.

@Oliver
Check PMs...
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Re: Project
« Reply #12 on: July 30, 2010, 03:18:29 pm »

Quote
Why do you want to protect the sin city? Anyway this project will fail because of escalation. You bring 3 people to defend the city. Bad guys will bring 5- You will get mercenaries to every entrance and use blacklist for enemies, they will come with mutant squad. You will set up 30 man defense, they will gather up a temporary alliance to kill you etc...
That cant be said better.
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I give a fuck.
Re: Project
« Reply #13 on: July 30, 2010, 04:03:05 pm »

Im Support this project and want be in it. :)
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Re: Project
« Reply #14 on: July 30, 2010, 04:10:28 pm »

Oliver perfectly know the consequences wich will be revealed in time.
The point of this project, atleast, make something different than another ffa event.
If you implying that there's nothing to do expet pvp, the problem is with you, because if person really wants to do something, he will do it. Players do define quality of gameplay too, but refuse to take responsibility for their actions.
So either you can keep praying on your pvp, or do something else.
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