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Author Topic: permadeath server.  (Read 4440 times)

permadeath server.
« on: July 14, 2010, 04:31:03 am »

just like the topic states, I believe a perma death server would be fantastic, for a more gritty realistic portrayl of the harsh world of fallout. Tell me what you thin...
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Kanly

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Re: permadeath server.
« Reply #1 on: July 14, 2010, 04:49:36 am »

beatiful with the right kind of player base, actually I suppose no one will trust to talk with a stranger, low level bomber awaiting smiling in the city , with some plasma nade or fast shooter with sgm for welcome noobs, you will end to talk and play with yours friend in your tent or base.

Not so interactive.
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Winston Wolf

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Re: permadeath server.
« Reply #2 on: July 14, 2010, 08:30:28 am »

I guess two servers cost way too much.
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Pandemon

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Re: permadeath server.
« Reply #3 on: July 14, 2010, 08:35:19 am »

Just wait till they release SDK and there will be about 100 new stupid/laggy/useless servers  :P
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Re: permadeath server.
« Reply #4 on: July 14, 2010, 01:25:35 pm »

Just wait till they release SDK and there will be about 100 new stupid/laggy/useless servers  :P

I would love a SDK, I'd welcome the 100 new stupid/laggy/useless servers~~ because 2 or 3 different servers would emerge with High Population Densities~~ Different servers would have different styles in order to cater to a wider player base.

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Re: permadeath server.
« Reply #5 on: July 14, 2010, 02:25:44 pm »

TLA has permadeath, but you can pay for replication(with caps). Kind of roleplaying.
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JovankaB

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Re: permadeath server.
« Reply #6 on: July 14, 2010, 02:28:26 pm »

If you can pay for replication it's not true permadeath. It's horrible implementation, because the only people who can die are poor noobs.
« Last Edit: July 14, 2010, 02:30:03 pm by JovankaB »
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Re: permadeath server.
« Reply #7 on: July 14, 2010, 03:45:12 pm »

Not hard to imagine what will happen.

Players from the big PvP groups will be the only ones populating the server.
Everyone else don't stand a chance, so they won't try.
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Re: permadeath server.
« Reply #8 on: July 14, 2010, 06:33:17 pm »

bad idea
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Re: permadeath server.
« Reply #9 on: July 14, 2010, 06:35:24 pm »

Good idea once the SDK comes out.  Once we are able to run our own servers, you can pretty much guarantee that someone will have permadeath, so long as there is an option for it.

I, myself, might be interested in working on a "cooperative"server with permadeath, rp, actual items, and quests...
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gordulan

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Re: permadeath server.
« Reply #10 on: July 14, 2010, 07:08:21 pm »

i'd like that too, as long as it's mostly free from OMGIMZOPUWEFULZFEARZMAHMINIGUNNOOBZYOMOMMAZGONNAPLAYWITMEH kind of people, but then againg there will be a server just for them so they can kill each other.
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Imprezobus

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Re: permadeath server.
« Reply #11 on: July 14, 2010, 07:43:50 pm »

on server with permadeath those who kill without any reason would really became public enemies, globaly hated, it would finally mean something when you're good.

also It'd need removing namecolorizing feature :D
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Metal Avalon

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Re: permadeath server.
« Reply #12 on: July 15, 2010, 03:43:23 am »

How about you also have to drink water and eat food at least five times every week or else you becomes weak than die after awhile.
Also diseases that are non-curable, and ammunition can dud, and weapons can jam and break. If you don't sleep you become weaker the next day until you eventually die from exhaustion or collapse on the spot, left to get eaten by wild dogs.
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gordulan

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Re: permadeath server.
« Reply #13 on: July 15, 2010, 04:00:44 am »

sounds a bit like necromunda
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Re: permadeath server.
« Reply #14 on: July 15, 2010, 05:16:15 am »

How about you also have to drink water and eat food at least five times every week or else you becomes weak than die after awhile.
Also diseases that are non-curable, and ammunition can dud, and weapons can jam and break. If you don't sleep you become weaker the next day until you eventually die from exhaustion or collapse on the spot, left to get eaten by wild dogs.

I disagree with this.
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