fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 17, 2024, 09:50:19 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Lower Laser Resistance on CA and "slightly" on BAs.  (Read 1406 times)

Michaelh139

  • Goin for 900,000...
  • Offline
Lower Laser Resistance on CA and "slightly" on BAs.
« on: July 04, 2010, 07:05:47 am »

Its just that CA is not made from any metal and BA only has "some" metal on it so why should they have such extreme Laser resistances?

We already have Tesla Armor and Metal and metal mk2 why must all high tier armor have such extreme resistance?  Its not logical tbh.

CA: Laser    5/50%

BA: Laser    6/60%


Besides its not like the only good use for Lasers in the first place is the Crits, this will just make it so its not ALWAYS crits that do damage at all.

(I have no experience in handling Laser or Plasma based weaponry "Personally" except being a victim or witness)
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Nice_Boat

  • I shot a man in Reno just to watch him die.
  • Offline
Re: Lower Laser Resistance on CA and "slightly" on BAs.
« Reply #1 on: July 04, 2010, 12:09:15 pm »

No. You've got plasma for "armor piercing" duty. Besides - stop messing with weapon/armor stats already. The game is currently balanced as it never was, 99,9% of such suggestions are rubbish and would break it rather than help.
« Last Edit: July 04, 2010, 12:11:08 pm by Nice_Boat »
Logged

Drakonis

  • Oh oh this is furtile...
  • Offline
Re: Lower Laser Resistance on CA and "slightly" on BAs.
« Reply #2 on: July 04, 2010, 12:12:41 pm »

tell that to meelers
Logged
"But... Isn't Betty a womans name...?"

Nice_Boat

  • I shot a man in Reno just to watch him die.
  • Offline
Re: Lower Laser Resistance on CA and "slightly" on BAs.
« Reply #3 on: July 04, 2010, 12:22:01 pm »

tell that to meelers

The devs were told that there should be run-to-hit countless times and didn't do a thing, anyway as you well know it's got nothing to do with weapon stats. It's just one of those problems that should've been fixed in a month but have been plaguing this game for well over a year. Same with unarmed getting STR bonus to raw dmg and melee being strictly weapon-bound. Well, I guess it's not the highest priority issue for the team... which is a shame cause I'd love to cut some bitch up with mah ripper ;D
Pages: [1]
 

Page created in 0.127 seconds with 22 queries.