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Author Topic: How about shortening cooldowns  (Read 2575 times)

How about shortening cooldowns
« on: January 08, 2010, 07:04:24 pm »

Hi, Just a thought, but why not make the cooldown periods correspond to game time, not real time. I noticed that 1 minute of game time = approximately 2 seconds of real time. I mean we are playing in the game world, so why not make time - ie cooldowns - pass in game time. So, in real time getting something like ore or minerals that have a 5 minute cooldown would reall only take 10 seconds.
Or you could make the cooldowns a little longer, I mean mining takes alot longer than 5 minutes in the real world. So you could set it to some multiple of game time so that 5 minutes takes let's say 1 minute of real time. It would make the game a little more friendly to those that get bored easily.
As I said, it's just a thought, but it's something that I hope you'll at least take a look at.
Thanks for your time, it is a great game ( when the servers stay running) even though I've never made it past lvl 2 without getting killed at least once. But that's just the wasteland - frigging dangerous ;D

EDIT: sorry, I guess this should have been put under the title of Suggestions.
« Last Edit: January 08, 2010, 07:28:34 pm by jmarsh07 »
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bikkebakke

  • I'll show those FOnliners how RT is supposed to be
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Re: How about shortening cooldowns
« Reply #1 on: January 08, 2010, 10:53:36 pm »

The gathering timer is no problem atm, if there is a problem it would be the craftingtime. I'm just saying that during the cd from CA (5 hours) i can gather materials for almost 5 new CA, if I where to collect nonstop.

And I think that 1 realtime second is 3 seconds ingame.
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Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS
Re: How about shortening cooldowns
« Reply #2 on: January 08, 2010, 11:14:03 pm »

And I think that 1 realtime second is 3 seconds ingame.

Actually it's more like 3 real life seconds per 1 minute in-game.
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bikkebakke

  • I'll show those FOnliners how RT is supposed to be
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Re: How about shortening cooldowns
« Reply #3 on: January 08, 2010, 11:39:29 pm »

oh damn thats what i meant xD  ....everytime I try to look smart something like this happens :(

...damn in embarrassed now...
« Last Edit: January 08, 2010, 11:53:19 pm by bikkebakke »
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Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS
Re: How about shortening cooldowns
« Reply #4 on: January 10, 2010, 03:19:23 am »

Quote
The gathering timer is no problem atm

Not problem for those who are using bots to gather... For casual 'non cheating' player gathering now is problem. Maybe it could be solved if allow gathering cooldown to be stacked to 1hour like craftingtimes?
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