I have some idea about speech skill - it could work somehow like diplomacy in heroes of might and magic. Let say you encounter rogues or highwayman, before fight you have a notifier, that with your speech skill you succeded to negotiate, and rogues agreed to let you go for some amount of money, and you can choose if you want to fight or what. when you meet let say NCR patrol you could ask them for ammo or medicaments, maybe you could use speech also to convinve lone wonderer to go with you.Just some idea, maybe you can improve it.What you think?
isn't this the barter skill?
Afaik barter only increases barter time... But please do correct me if im wrong, il start pumping up my barter if its soBut true, barter should decrease merc prices, speech should just increase their lvl/hp/skill
barter changes prices
Ok ok ok wait a minute guys let me clear this up. Are you people suggesting speech make hp/skill/lvl higher for every bought merc or has this been implemented?Are you people suggesting barter lower merc prices or has this already been implemented?Btw I love this idea. Speech is absolutely fucking useless in FOnline for obvious reasons.
Not exactly increase, scale with speech. Like if you start a leader character, that charisma stat in itself guarentees, that with enough cash(alts) you can be just as deadly at lvl 1 as lvl 21. Sure less hp, no fighting skills, first aid, outdoorsmen, etc, but you can carry same 4 mercs low level -> end level.So basic idea would be to nerf starting mercs, so that you cant just start a "sniper"+"leader" hybrid, you need to actually WORK so that your mercs are effective. This way you can still be a good taxi if you spend your skills on outdoorsmen, still can be a fairly good SG char if you spend skills in SG, or even BG for that matter, BUT at the expense of lesser merc effectiveness, but opens up a new route, where you spend all skillpoints in speech to get better mercs, that compensate for other skills.
lvl 1 lead char with 4 supermutants meets a lvl 1 bigguner with lsw. Id bet on the lead char.