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Author Topic: tobacco  (Read 1518 times)

Aricvomit

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tobacco
« on: May 18, 2010, 12:02:45 am »

just kinda wondering when tobacco is going to be implemented, if its not going to be implemented anytime soon why not switch the crafting reqs on smokes?
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plasma nade your face off!
Re: tobacco
« Reply #1 on: May 18, 2010, 02:02:11 am »

Also if they are adding tobbaco I want the fiber plants renamed to hemp
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Aricvomit

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Re: tobacco
« Reply #2 on: May 18, 2010, 02:09:39 am »

if they're gonna make fiber into hemp then i think we should have smokeable weed, -1 perception -1 agility +1 charisma
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plasma nade your face off!
Re: tobacco
« Reply #3 on: May 18, 2010, 02:32:00 am »

That's what im talking about. The graphic is already made as weed was in the restoration project.
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Re: tobacco
« Reply #4 on: May 18, 2010, 03:24:49 am »

This is just personal, but I kind of like the current system. As far as i'm aware there are only 2 ways to obtain cigs: Spawning with it when you make a character, and town control. Luckily every town gives cigs. There are no downsides to using cigs (much like nuka cola, which also comes from TC, but i think you can at least buy that)

Because there are no downsides, and because the ability to have +1-2 perception so easily, it should remain the way it is. It creates demand for cigarettes so I can sell it, and so that not everyone is running around with a free +1-2 perception.



but thats all personal opinion.
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Re: tobacco
« Reply #5 on: May 18, 2010, 07:02:05 am »

Its also addictive and lasts a really short time, not really that useful for more than one fight at a time.
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skejwen

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Re: tobacco
« Reply #6 on: May 18, 2010, 10:24:12 am »

It will be implemented soon.

Rest fits better in suggestions board.
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