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Author Topic: Limit maximal skill%  (Read 17324 times)

Re: Limit maximal skill%
« Reply #30 on: April 28, 2010, 06:20:20 pm »

You wish it would help but you see it only from your perspective (that is very narrow). Honestly those exact numbers you suggested would result in HtH combat being most effective way how to PvP. It seems to me like you have never hold a gun in your hands since 60-80 skill equals to 4-10 hexes range and my penis can reach further than this...

Oh maaan, u made me cry, uuaaaaaaaaaaaaaaaaaaaa  ;D

for no o/t: you ve got a point, topic maker seems to be unexperienced in fights and yes, you must have long penis :)
« Last Edit: April 28, 2010, 06:22:02 pm by Josefista »
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Re: Limit maximal skill%
« Reply #31 on: April 28, 2010, 06:26:14 pm »

Oh maaan, u made me cry, uuaaaaaaaaaaaaaaaaaaaa  ;D

for no o/t: you ve got a point, topic maker seems to be unexperienced in fights and yes, you must have long penis :)

doesnt matter how long it is, he just needs to think about the right things while he's "loading" it and he'll eye crit you no problem.  ;)
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Re: Limit maximal skill%
« Reply #32 on: April 28, 2010, 07:33:01 pm »

Quote
It seems to me like you have never hold a gun in your hands since 60-80 skill equals to 4-10 hexes range and my penis can reach further than this...

So to 4-10 you will have chance to hit near 95% right and after those 4-10 hexes you will have... random hit chance based on target armor class??? like in mmorpg? no wai! But well I forgot that FOnline players used to Quakish FPS hit chance that when you aim you always hit...well excuse me that I wanna FOnline to be like mmorpg...
« Last Edit: April 28, 2010, 07:39:22 pm by Frosti »
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Re: Limit maximal skill%
« Reply #33 on: April 28, 2010, 07:52:41 pm »

So to 4-10 you will have chance to hit near 95% right and after those 4-10 hexes you will have... random hit chance based on target armor class??? like in mmorpg? no wai! But well I forgot that FOnline players used to Quakish FPS hit chance that when you aim you always hit...well excuse me that I wanna FOnline to be like mmorpg...

Seriously, its one of worst ideas ever. It cant improve nothing, really nothing.
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VongJin

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Re: Limit maximal skill%
« Reply #34 on: April 28, 2010, 07:54:33 pm »

So to 4-10 you will have chance to hit near 95% right and after those 4-10 hexes you will have... random hit chance based on target armor class??? like in mmorpg? no wai! But well I forgot that FOnline players used to Quakish FPS hit chance that when you aim you always hit...well excuse me that I wanna FOnline to be like mmorpg...

dude if u trying to find balance, find it somewhere else... 80% skill points cap will ruin this game and balance at all, coz it makes aimed shots totally useless(u will have 20% in eye at pointblank) and bigguners with miniguns/lsw will rule the wasteland(even with 1 pe 80% burst at pointblank will turn u into useless bag of flash and broken bones).

just imagin 1pe psyco users in BA who fear nothing(no crits - no dmg) with avengers who bursting each other at point blank. Still want to try your 80% hth/melee build? Good luck.
Re: Limit maximal skill%
« Reply #35 on: April 28, 2010, 08:01:09 pm »

I'm not sure what to say about this. I think too many shots hit in FOnline. Missing is a rarity. I'd like AC to play a much bigger role, and for AC's role to be reversed, and it instead to be related to armour weight/mobility. Lighter armours make you harder to hit, heavy armour makes you easier to hit. It'd be good if armour choice was tactical to suit your character, rather than just every armour being a direct upgrade. Heavy armours soak up damage, but you're an easier target.

If you make to-hit penalties, people just ramp their skill level higher and the gap between dedicated PvP players and more versatile characters widens.

I like the idea of an accuracy cap - no matter how skilled you are the maximum chance of hitting the head will be 75%, for example. But that might just mean everyone becomes a big-gunner.
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gordulan

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Re: Limit maximal skill%
« Reply #36 on: April 28, 2010, 08:02:15 pm »

yeah, that means that everyone will become a biggunner
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Sarakin

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Re: Limit maximal skill%
« Reply #37 on: April 28, 2010, 08:04:08 pm »

As was mentioned before, you have probably ZERO combat experience. With your suggestion implemented, PVP would be boring and lasted for hours of misses and low dmg. Every hit / dmg would be influenced just by pure luck, not by player´s skill / build, so those lucky ones would win every fight. And no, it wouldnt solve problem with alting / powergaming, because builds are still based mostly on SPECIAL.
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Re: Limit maximal skill%
« Reply #38 on: April 28, 2010, 08:05:26 pm »

dude if u trying to find balance, find it somewhere else... 80% skill points cap will ruin this game and balance at all, coz it makes aimed shots totally useless(u will have 20% in eye at pointblank) and bigguners with miniguns/lsw will rule the wasteland(even with 1 pe 80% burst at pointblank will turn u into useless bag of flash and broken bones).

just imagin 1pe psyco users in BA who fear nothing(no crits - no dmg) with avengers who bursting each other at point blank. Still want to try your 80% hth/melee build? Good luck.

If it will be burster vs burster they will burst each other - simple. Sniper vs Burster - sniper have chance - random chance not FPS chance, chance less then 95% based on Burster armor class - to cripple Burster leg or arm or even go for eye shot and then finish off the burster, and even then burster have chance to switch to small gun sidearm - looks very fair balanced for me- burster and sniper both have chances.

Plus look my editer first post about balancing bursters in my idea.

Quote
Every hit / dmg would be influenced just by pure luck, not by player´s skill /

When you aim mouse over player and you click and then you hit that mean you play First Person Shoter. Mmorpg is about randomness and %.
« Last Edit: April 28, 2010, 08:08:58 pm by Frosti »
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Sius

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Re: Limit maximal skill%
« Reply #39 on: April 28, 2010, 08:08:14 pm »

So to 4-10 you will have chance to hit near 95% right and after those 4-10 hexes you will have... random hit chance based on target armor class??? like in mmorpg? no wai! But well I forgot that FOnline players used to Quakish FPS hit chance that when you aim you always hit...well excuse me that I wanna FOnline to be like mmorpg...

Oh yeah because MMOs are all about random stuff :D.

Your point is to make players less godlike as they are now. Sure thats nothing good for any game when something is purely based on numbers but there again you are questioning whole FOnline mechanics and reducing skills to ridiculously low numbers will help with absolutely nothing. You will just change the environment a bit but the essence will remain untouched. SO your uber all solving suggestion will practically look like this:



So instead of mid/long range fights we would experience face to face combat that would solve absolutely nothing but actually allow powerbuilders to focus on their secondary skills since everyone will suck the same at aiming (or we will see some multi classing with minigunner that burst twice then switch to plasma rifle etc). Simply if players have more than 3/4 of their maximum combat potential already on lvl 1 then there is something wrong with it don't you think?

Quote
1 - End of insta-gib eye shots, now aiming in eyes is seriuos risk of mising for big reward!
2 - more misses, like it suppose to be in mmorpg, pvp - players live much longer
3 - players use ammunition and weapon detoration!
4 - powerbuilds are no more - they cant rape caravanas or crafter-fighter builds
5 - PS - Charisma - now is important couse its better to have more pleyers with you when go hunting with 80% or 50% as max in guns skills!
6 - Pps. Fists, knifes, spears, hammers - back in game
7 - Ppps. No insta thievery with 250% Lockpick or Pickpocktet - you can park your buggy in NCR now :>

8 As an overpowerness of bursters with this idea - Burst now for 14AP, to be burster you need 10AG, fast shot, Bonus Rate of Fire and 2x Action Boy - this will limit Lifegievers perks and in case of some builds Bonus Ranged Damage perks.

1 - Yeah like change of range from mid/long to fuckin close would rule out instakills.
2 - Only if you stand away from your enemies. Same as above, only thing that has changed is range so PvP would turn into cat-mouse hide'n'seek.
3 - Explain.
4 - Powerbuilders will not turn to harmless average builds because their combat skills are limited.  + you suggest that NPC skills do not change? Only players would be limited? (good luck with killing anything without 10 man raid).
5 - Only thing that I can agree with you. Since everybody will be as good with weapon as current pope then sure you will have to bring whole gang to kill few molerats.
6 - Didn't you just said that mele/unarmed should be reduced also?
7 - So to steal one item from your cow one will have to fail 20 times and get killed few times in process too right?

8 - So why do we have other perks ingame when we can't choose any of them if we want to roll BG? Dictate how some build should look just to meet some wannabe balance requirements is even worse idea then your original one... + if one need such shitload of perks just to burst how do you want to level up such char? Using other guns until you learn how to handle BG?

You have simply ignored whole PvE part of this and even at PvP it sucks hard.
« Last Edit: April 28, 2010, 08:27:58 pm by Sius »
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Re: Limit maximal skill%
« Reply #40 on: April 28, 2010, 08:17:27 pm »

are you nuts?

this is not fallout

fallout 1 max skill is 300, right?
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Re: Limit maximal skill%
« Reply #41 on: April 28, 2010, 08:23:16 pm »

This suggestion is so stupid that i hope you are trolling, no one would be able to hit anything with 50% bg.
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Re: Limit maximal skill%
« Reply #42 on: April 28, 2010, 08:30:42 pm »

Quote
1 - Yeah like change of range from mid/long to fuckin close would rule out instakills.
2 - Only if you stand away from your enemies. Same as above, only thing that has changed is range so PvP would turn into cat-mouse hide'n'seek.
3 - Explain.
4 - Again only cause of hide'n'seek. + you suggest that NPC skills do not change? Only players would be limited? (good luck with killing anything without 10 man raid).
5 - Only thing that I can agree with you. Since everybody will be as good with weapon as current pope then sure you will have to bring whole gang to kill few molerats.
6 - Didn't you just said that mele/unarmed should me reduced also?
7 - So to steal one item from your cow one will have to fail 20 times and get killed few times in process too right?

8 - So why do we have other perks ingame when we can't choose any of them if we want to roll BG? Dictate how some build should look just to meet some wannabe balance requirements is even worse idea then your original one... + if one need such shitload of perks just to burst how do you want to level up such char? Using other guns until you learn how to handle BG?

1 and 2 - armor class finnaly change things.
3. Now your weapon will reach 100% detoration before you die or even you shoot out all your bullets from inventory.
4 and 5. Mobs were buffed to stay chance vs powerbuilds - now their stats can return to normal.
6. Melee, Unarmed as an way to save weapon detoration amunition but not having more chance to hit then guns.
7. Now thievs will start to sneaki steal and not raping players from items.
8. AP cost of burst is still debatable its suggestion.
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Sius

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Re: Limit maximal skill%
« Reply #43 on: April 28, 2010, 08:31:55 pm »

This suggestion is so stupid that i hope you are trolling, no one would be able to hit anything with 50% bg.

Imagine rocket launcher or grenadiers :D. More like kamikaze builds than regular dmg dealer :D.
But that would be pretty kewl event. Everyone with BG above 50 can't join it and there would be only rocket launchers with infinite ammo and 2 ap shots to play around  8).
Re: Limit maximal skill%
« Reply #44 on: April 28, 2010, 08:39:02 pm »

ahmm...

i don't want to be rude to the guy who made this topic.

but please. i'd ask any admins reading this to move it to junk at some point soon, this is getting a little ugly as far as the bad reactions go.

-Ulrek-
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