Agree with the weight penalties.Concerning grenades, well, I bet PvP whinners will disagree, but I think it should cost 1 more Action Point, cause when you throw a grenade (I mean in real life), it doesn't explode immediatly, if you want to lower the delay, you have to wait before throwing it. Furthermore a gunshot is faster than a grenade throwing (except aiming shot, of course). Let's start the complaints...
realistic or not. I still dislike possiblity to throw 5 granades in a row per turn, while sniper will make 1 aimed shot, and bigguner will shot 2 bursts from their miniguns... 5 granades... ugh i mean COME ON. alsoafter first 5 nades you are imidiently able to throw another one and another one, because regeneration of 2 ap takes a second when you have 10ap max. Id rather see granades do more damage, than see granade bursters.
so you want make grenades unusable for PVP, usable just for PKing in mines.This is game not real life so dont think about how it works in RL, in real life you cant get shot to eye and then heal that eye with doctor skill too...Now throwing is usable, you dont deal big dmg to enemies but you can stun them , so its good for team pvp, and sneak with that can be good and i think that grenader with sneak ,(if will be sneak reworked) will not be overpowered. it will be just next usable character for pvp .Grenader without sneak will be shit,(he cant fight agaist bigguners because of diference between dmgs, and he cant fight agaist snipers because of diferences in shooting range.And grenader without sneak and with throwing for 3AP (or4) will be double shit.
REMOVE THE SNEAK NOW!
bla bla blait's simple, if FOV doesn't work, disable sneak when/if you fix FOV and lag, enable sneak