Yeah. So now, let's nerf big guns again Josefista, I know your chars and I know that you are using sneak Also I agree that fights with more than 50% chars involved using sneak aren't so interesting, but I don't like "NERF NERF NERF" whining even more.. things have to be balanced, not nerfed. Right now sneak is overpowered due to FOV disabled.. when they enable it, the only good sneakers will be those with 300 skill and even for them it will take a lot of skill to use it in a powerful way
Yeah, now Wasteland is full of chinese Maoist ninjas...Too bad they don't throw shurrikens instead of plasma grenades.
Men, we 're just trying to find a way to balance things, not to nerf the gameplay or to make it more and more realistic.I don't think grenades are supposed to be a "burst weapon", it should stay a support option like it was before the wipe.And if you don't want to add penalties to sneak, what do you want to do to balance it ?In my own opinion, sneak chars should be some kind of scouts, spies, not Predators.
Im dont care what DEVs will change. I will adapt and kill crying pussis like you all the time. No mater if it will be minigun, plasma rifle, or overpowered rock. I just take game as it is (as it DEVs make it) and use whats best to kill as many PK as i can. Life simple kille or be killed.
ye, this man should be called BETATESTER!
anything that doesn't deliver a more or less sure kil/incapacitationl with a full-ap attack isn't PvP-capable.
Well, I don't want to "punish" sneaky grenaders, but, seriously, do you find actual PvP interesting ? And I'm only talking about grenades. This "one burst/one shot, pawn, you're dead" thing is pretty boring, don't you think ?That's why I think grenades should generate more damages, but in compensation grenaders 'd have to use more tactics/skills than just click 5 times in a row to kill their opponents.
Or kid with too much time to make new 21lvl char again and again