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Author Topic: Damage reduction in PVP to achieve balanced and extended fights.  (Read 1056 times)

Glave

  • Trolling de geso~
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Hey,

as you've noticed, PvP in this game is mostly just gangbanging and even though the fights somewhat depend on the builds and roles of characters, they do not have as much impact as they should. The most decisive factor is obviously, luck and manpower and I don't think it satisfies most of the players. So, here's my idea.

As you gain levels, you should receive additional percents of DR, passively, though it should only affect damage from players. This value should also affect the critical hit table. This DR would be split into three kinds;

1. Damage received from Small Guns
2. Damage received from Big Guns and Explosives
3. Energy Weapons
4. Hand to Hand

( values are subject to change of course!)


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Naturally, Small Guns are tools to disable the enemy, so the critical hit table effect should be minimized, the DR would be a regular value. 1% of DR every 3 levels should be fine and a total of 10% substracted from the critical hit table at level 21.

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Big Guns and Explosives damage reduced by 1% every 2 levels, critical hit table reduced by 20% to be able to balance out with Better Criticals perk.

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Energy Guns' damage is fine as it is, in fact, it should even get a buff, since the Tesla Armor rips the whole damage output apart.

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Characters of higher level should definitely receive more damage (about 25% substraction of DR at level 21 should be fine) and perhaps receive a bonus on the critical hit chance.


All the values, details are subject to change, what counts is the general idea. Obviously, the engine does not support different damage from players, critters and NPCs, so if this thing would pass, the damage formula and engine would probably have to be reworked, correct me if I'm wrong.
 
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avv

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Re: Damage reduction in PVP to achieve balanced and extended fights.
« Reply #1 on: April 16, 2010, 06:05:32 pm »

Did I get it right: as you level, you get more DR? Well the sad thing is that this would only mean one thing: even more over the top powerbuilds if anyone wants to do good in pvp. There's no easy fix to the condition of current pvp goings on.
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vedaras

  • King of the wasteland
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Re: Damage reduction in PVP to achieve balanced and extended fights.
« Reply #2 on: April 16, 2010, 06:41:15 pm »

i think that idea sucks completely.  Pvp is not some action where 10 people for example comes to meet 10 other people, then waste 1000 rounds on miniguns, 100 stimpacks, and walk out when they run out of them. I like current fights, someone comes, someone fucks someone, its fight after all.
Re: Damage reduction in PVP to achieve balanced and extended fights.
« Reply #3 on: April 16, 2010, 06:47:23 pm »

Did I get it right: as you level, you get more DR? Well the sad thing is that this would only mean one thing: even more over the top powerbuilds if anyone wants to do good in pvp. There's no easy fix to the condition of current pvp goings on.

He said the opposite of that.
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avv

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Re: Damage reduction in PVP to achieve balanced and extended fights.
« Reply #4 on: April 16, 2010, 06:58:25 pm »

He said the opposite of that.

So it goes like this: when you level up you can withstand more damage but do less damage with weapons? Well nevertheless, it would encourage powerbuilds even more. They wouldn't be as effective but those who weren't powerbuilds would be even less effective.
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Glave

  • Trolling de geso~
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Re: Damage reduction in PVP to achieve balanced and extended fights.
« Reply #5 on: April 16, 2010, 07:02:12 pm »

So it goes like this: when you level up you can withstand more damage but do less damage with weapons? Well nevertheless, it would encourage powerbuilds even more. They wouldn't be as effective but those who weren't powerbuilds would be even less effective.

Yeah, but right now, without enough endurance, toughness or lifegiver, you're worth 40x 5mm ammo.
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Re: Damage reduction in PVP to achieve balanced and extended fights.
« Reply #6 on: April 16, 2010, 07:31:16 pm »

So it goes like this: when you level up you can withstand more damage but do less damage with weapons? Well nevertheless, it would encourage powerbuilds even more. They wouldn't be as effective but those who weren't powerbuilds would be even less effective.

Actually he said when you hit max level you take more damage. either way it's a bad suggestion.
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Re: Damage reduction in PVP to achieve balanced and extended fights.
« Reply #7 on: April 16, 2010, 07:36:57 pm »

if DR enhencement is ever going to be introduced it should be via dermo implantation rather than other ways according to FO canon.

Bulldog

  • Just some random noob.
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Re: Damage reduction in PVP to achieve balanced and extended fights.
« Reply #8 on: April 16, 2010, 07:43:43 pm »

An interesting idea, although if you remember the "Toughness" perk, well it was actually nerfed and I liked this idea, although I often pick it in my builds. Balansing the game is tough, and such serious changes should be looked at at the last moment. The dev's don't even implement new weapons due to the fact that the old ones are being rebalanced from time to time, and this balance still leaves much to be desired. I've played all the builds and used all the weapons there are right now and I'm sure that many things shall change soon.
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