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About Healing Rate
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Topic: About Healing Rate (Read 808 times)
Ombra
About Healing Rate
«
on:
April 13, 2010, 02:45:20 pm »
I agree that Healing Rate was rather too high, and should be nerfed, so it was.
Anyway I think we moved from one extreme to the other:
- A player with 10 Endurance + Fast Metabolism was a regen-machine, 12 HP/time, really too much
- At the moment a player with 10 Endurance get a very horrible regen, just 3 HP, really too low.
I'm thinking about some sort of... compromise, like END/2, instead of the actual END/3, so
1 END = 1 HR
4 END = 2 HR
6 END = 3 HR
8 END = 4 HR
10 END = 5 HR
Keep in mind that with high endurance you get a lot of HP so Healing Rate lose some of its value, and is all but overpowered.
Would you devs and players agree?
Thank you for attention
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FischiPiSti
frikkin' SledgeHammer
Re: About Healing Rate
«
Reply #1 on:
April 13, 2010, 03:06:58 pm »
Quote from: Ombra on April 13, 2010, 02:45:20 pm
I agree that Healing Rate was rather too high
I dont. 12 healing rate didnt help you in RT(its not reliable.), TB, only out of combat so non-FA characters could get around the world a bit faster. So now, you have 2 choices:
Get FA, or an endless amount of stimpacks that will get taken by the first PK you encounter, or camp on the world map after a fight for at least half an hour. And its odd, considering FA was nerfed because of XP exploit. Now, we are
forced
to use FA
Or theres that mythical perk, faster healing, that gives a whopping +2 to healing rate, but i rather choose a perk that helps me survive the encounters in the first place...like toughness.
edit: Oh sorry, suggestion...Hmm i vote for the old system, but anythings better then 1-3 HR so you've got my vote
edit2: Faster healing perk should add a % to HR based on END. Like 100%, with your suggestion: at 10 END, thats 5+5 HR and is at least wortwhile to choose, or 33% with the old system: 10 END: 10+3 HR, 9 END: 9+3 HR, 8 END: 8+3, 7 END: 7+2, 6 END: 6+2, 5+2, 4+1, ... The goal: different characters with different max hp values could regenerate at the same pace.
«
Last Edit: April 13, 2010, 03:24:12 pm by FischiPiSti
»
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Troll.
HtH suggestions: Melee: +DR(PA)
Unarmed: +AC(active sneak should boost AC as they are "less visible")
General "class" idea pool in the form of new perks with high skillrequirements:
http://anarchyonline.wikia.com/wiki/Professions
Ombra
Re: About Healing Rate
«
Reply #2 on:
April 13, 2010, 03:39:05 pm »
Well I see your point, I could agree with you for remake the old system on, but since I doubt that devs will go behind on the old system, my suggestion would be, at least, more fair
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Ombra
Re: About Healing Rate
«
Reply #3 on:
April 14, 2010, 06:26:19 pm »
No one else want to express his opinion?
What devs think about the suggestion?
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About Healing Rate