yes nice one .
for #1 it could aswell spawn a caravan with those goods heading to another city where it lack ?
or give quest to bring the stuff ?
In case of town control , having the option to "call" foreign caravaners or to send one somewhere else ?
other option would be to spawn "buyer npcs" each time an object reach a treshold :
something like whenever there are 50 shotguns in a shop from 1 to 50 npcs spawn and move to buy thoses (either at barter level or on a fixed rate ). This could put animation and money in town each time such an occurence happen .
And in some case could become a derivative of PK hunting training
and I agree with the mounts & blade quest system it would work well .
about the amount of npc opponents ... humm... would be good if the number was less predectible ... and if the said randomly placed special quest encounter was less predectible in numbers to be expected ... even better if the npc there could offer more then just a fight : like 2-3 ways to resolve the matter rather then just a simple sweep and clear area , in short more in an original fallout spirit whenever possible .
For the abandoned gaz station ..hum...could it be possible to take it over and claim it for yourselves rignt after battle ?
stand against assaults quest in a 7 mercenaries style would be nice aswell , with a random number of enemy waves ?