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Author Topic: Cigarettes  (Read 1684 times)

Cigarettes
« on: April 03, 2010, 04:32:19 pm »

I want to ask whats the progress with cigarettes? Is it already implemented ingame and craftable? if yes, how? if not, when it will be? will be there any addiction from them?
I need to know that bcs I want to exp my pvp char so need to know what stats to use
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Rockwell weapons user
Re: Cigarettes
« Reply #1 on: April 03, 2010, 06:57:57 pm »

nobody has got a clue if its gonna be implemented into the game?
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Rockwell weapons user
Re: Cigarettes
« Reply #2 on: April 03, 2010, 07:54:50 pm »

cigs are already in game...for a long time. you need FA 115 and doc 80 to learn doctor lvl 2, 3 fruits to craft 1 cig.
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Sius

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Re: Cigarettes
« Reply #3 on: April 03, 2010, 08:09:10 pm »

cigs are already in game...for a long time. you need FA 115 and doc 80 to learn doctor lvl 2, 3 fruits to craft 1 cig.

I might be wrong since I rolled medic 2 season ago but someone told me that you need tobacco to craft cigarettes.

Shangalar

  • Dictatorial Tyrant
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Re: Cigarettes
« Reply #4 on: April 03, 2010, 08:12:29 pm »

Yes.

"Candy, I have the feeling that youre living in the past. Reactualize, man !"

Solar

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Re: Cigarettes
« Reply #5 on: April 05, 2010, 01:55:16 pm »

It still needs the location(s) for tobacco to be added. They will be added as soon as they're ready
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Quote from: Woodrow Wilson
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avv

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Re: Cigarettes
« Reply #6 on: April 05, 2010, 06:49:00 pm »

Explosion masters should be able to craft fake exploding smokes.
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Re: Cigarettes
« Reply #7 on: April 05, 2010, 09:29:57 pm »

solar can you write it after tabacco is ingame ?
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Solar

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Re: Cigarettes
« Reply #8 on: April 05, 2010, 10:56:11 pm »

I imagine lexx will include it in a changelog when hes done, he is more reliable at including things than I am :)
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Cigarettes
« Reply #9 on: April 05, 2010, 11:35:43 pm »

thank you  :-*
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