fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 27, 2024, 07:08:56 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2]

Author Topic: Guards at certian times in Broken Hill mine? HQ ore to the people!  (Read 2346 times)

Re: Guards at certian times in Broken Hill mine? HQ ore to the people!
« Reply #15 on: April 02, 2010, 09:08:46 pm »

As long as we will have any window for 'safe' digging, everybody will be safely digging - except newbies and 'too honest' people like me :/ - no war ever, gangs get their stuff peacefully, newbies get shot by PK, just as always, only worse :/ As long as there are alts, any kind of 'safe digging', or 'Enclave hours' will destroy the whole 'HQ resources' idea. HQ - means those which you have to dig with an alt. It won't be like 'it is easier/faster to use alts. It will be like 'it is nearly impossible to do it without alts'.
Huh? If it's just a short (day?) window every maybe week (game time that is every 8,4 hours for 34 minutes, but it's just an example). That gets only faction members to dig. So for example 6 enclave troops stand by and have some slaves and members dig stuff into a caravan. It could be a rewarded quest even. Guarding a caravan on its way and digging stuff for them. So that'd be a total of 4-something hours taken up by factions each day with the remaining 19-odd hours left for anyone with a well-armed party to gather HQ ores.
Hardly "you have to use an alt to get it" if you ask me. It's be certainly more friendly for members of NPC factions and loners would still be shot in the head.

Quote
Unfortunately people prefer to go naked with only a sledge just to have more minerals and when it comes to getting stuff - awoid every danger there might be. Another mine - yes, but not guarded.
Another mine with only standard ores would be welcome near Hub. And HQ ones could be south of Glow or something.
People go in naked because they expect to be killed on sight. Nobody goes in with gear alone because they'll be killed even faster. And if you have a party, you already go there one way or another.

Quote
blahblah -> just get info, when some not PKing gang is going to mine and tag along with them. Or gather around with some people from NCR or whatever. Damn, you're not a newbie, if there is some obstacle - deal with it.
Huh? Are you telling me there are people stupid enough to let random strangers tag along and even tell them when they'll be going to an unsafe location geared up? And they don't get slaughtered on entry 9 times out of 10? I must be playing some other game...

Quote
HIGH-END stuff should be hard to get. What fun it is to just go and make 50 best CAs and keep them lying in your base (as it was before the wipe). I mean - does 30 spare avangers are so important? Does EVERYBODY has to run around in best armour and best weapon after certain fixed number of clicks in the game? Does TC wars need to look like 15CA's + 10avangers + 5snipers vs 15CAs +11avengers + 4snipers? Is it really so important to make everything without a problem and get bored after stuffing your base with everything you may ever needx50?
I agree with you here, but your reasoning is flawed. If it is possible to get a CA and avenger then they will be used for TC. Because they're the best item to use, so people do whatever it takes to get them.
Factions taking part in TC are already organized enough to go kill everyone in a mine and quickly grab as much as they can before leaving, so I guess it's not too hard for them to get plenty of high-end stuff anyway.
Logged
<Izual> Let's crash server
Re: Guards at certian times in Broken Hill mine? HQ ore to the people!
« Reply #16 on: April 02, 2010, 09:40:46 pm »

As someone who is heavily involved in unguarded mines, I can tell you even now, without guards, people are using 3-5 alts (including dual logging) to gather HQ materials; during off peak hours. The use of guards will just promote this even more, because people will increase the use of alts at the times when there are guards to develop a stock pile and then they will again wait until the guarded time when they can use their alts causing 100% safe mining (exactly what Devs did not want as I understand it for HQ materials).
Logged

Solar

  • Rotator
  • Offline
Re: Guards at certian times in Broken Hill mine? HQ ore to the people!
« Reply #17 on: April 02, 2010, 10:29:42 pm »

Ah, but we would also know when those times are and could just sit there checking everyone out, banning where appropriate ;)
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Guards at certian times in Broken Hill mine? HQ ore to the people!
« Reply #18 on: April 03, 2010, 12:19:07 am »

Ah, but we would also know when those times are and could just sit there checking everyone out, banning where appropriate ;)

Sure, if you want to make more work for yourselves.  :P
Logged
Re: Guards at certian times in Broken Hill mine? HQ ore to the people!
« Reply #19 on: April 03, 2010, 09:23:28 am »

If if there are bos/enclave/unity mines teams present there shouldn't be 100% make them killable by well organized player team and reward would be a caravan and say 50 HQ mines. Also if you want to mine under the protection of bos/enclave/unity you have to pay for the protection, unless your reputation is above 2000 or sth.

Make unguarded mine random stalking creatures is a brilliant idea. Also raiders shouldn't overlook the opportunity of a lucrative business: to raid HQ mines once every other week.
Pages: 1 [2]
 

Page created in 0.107 seconds with 21 queries.