Home
Forum
Help
Login
Register
December 23, 2024, 02:08:08 am
fodev.net
»
FOnline Development
»
FOnline Projects
»
Van Buren
« previous
next »
Print
Pages:
1
[
2
]
3
4
...
10
Author
Topic: Van Buren (Read 93251 times)
hexer
Re: Van Buren
«
Reply #15 on:
February 12, 2014, 02:55:01 pm »
Here are some old / new screenshots I posted in a different thread earlier.
Dogtown
23rd century communism
Logged
fonliner
Re: Van Buren
«
Reply #16 on:
February 12, 2014, 07:20:26 pm »
Interesting, dogtown scenery looks nice.
Logged
lisac2k
Rotator
Uncle Pyro
Re: Van Buren
«
Reply #17 on:
February 13, 2014, 03:12:18 pm »
Great perspective design in Dogtown (although only a part is visible)!
The monument colours seem to have suffered a bit during the conversion...
Anyway, nice work!
Logged
raynor009
Re: Van Buren
«
Reply #18 on:
February 16, 2014, 01:45:36 pm »
OMG, you guys I can't tell you how excited I am about this. I can't wait for it to be released!!!!!
Logged
hexer
Re: Van Buren
«
Reply #19 on:
February 16, 2014, 06:03:53 pm »
Thanks guys! The best thing is that FOnline's world map will be expanded
Logged
hexer
Re: Van Buren
«
Reply #20 on:
February 23, 2014, 10:57:35 pm »
Started working on the world map.
Hello, Grand Canyon! (This is not an actual in-game scale)
Logged
fonliner
Re: Van Buren
«
Reply #21 on:
February 26, 2014, 03:20:16 pm »
Nice world map, I would like to see game scale to compare with fonline 2238 map.
Logged
hexer
Re: Van Buren
«
Reply #22 on:
February 26, 2014, 07:41:33 pm »
Our world map is slightly wider than 2238 but it's also shorter by 1/3. If someone ever merges them together one day they will have a map double the size of 2238.
And yeah, this is only a tiny bit of the world map not the whole map.
«
Last Edit: February 27, 2014, 12:53:30 am by hexer
»
Logged
hexer
Re: Van Buren
«
Reply #23 on:
March 13, 2014, 09:57:00 am »
In case any programmers want to join us, you're welcome! Since I am the only programmer, any help is appreciated
Logged
hexer
Re: Van Buren
«
Reply #24 on:
April 10, 2014, 10:32:35 am »
Quick update (before a real one
): Working on Ouroboros, the location which will be used for our first gameplay video. We have Alpha version which is 6 GBs at the moment. The soundtrack is over 7 hours long. We also included 3D models so we can have armors such as NCR / Desert Ranger Armor in their full glory. See you in the next update!
Logged
Lexx
Rotator
Mexican Apple Thief
Re: Van Buren
«
Reply #25 on:
April 10, 2014, 10:39:57 am »
Keep in mind though, it's quality over quantity. Having 7 hours of music from which 6 hours are bad or unfitting... it really wouldn't help the product at all.
«
Last Edit: April 10, 2014, 10:41:38 am by Lexx
»
Logged
hexer
Re: Van Buren
«
Reply #26 on:
April 10, 2014, 11:26:22 am »
Of course. I'm not saying all of those 7 hours are on Mark Morgan's level but it's definitively better than what you heard in Fallout 3. I'll post some samples for your ears
Logged
hexer
Re: Van Buren
«
Reply #27 on:
April 10, 2014, 11:30:06 am »
Here's our Soundcloud page with a few songs. Enjoy!
https://soundcloud.com/van-buren-fallout
Logged
hexer
Re: Van Buren
«
Reply #28 on:
April 10, 2014, 06:13:04 pm »
Bros, I have a small request for those of you with Facebook accounts. We cannot advertise to spread the word until we hit 100 likes. Currently we only have around 40. So please go to our page and like us. Thank you!
https://www.facebook.com/f3vanburen
Logged
fonliner
Re: Van Buren
«
Reply #29 on:
April 13, 2014, 08:15:35 pm »
I really like The New Camp and Meet ARGOS. The last one should be used for dungeon quest or even boss fight part or something like that.
Anyway great job as always.
Logged
Print
Pages:
1
[
2
]
3
4
...
10
« previous
next »
fodev.net
»
FOnline Development
»
FOnline Projects
»
Van Buren