I managed to read through your fantasies unlike others. Perks/Traits add variability to character building which is always a good thing, but the more perks/traits you got, the harder it is to balance them. And 2238 doesnt have the devpower to attend perk/traits balancing at the moment.
Bruiser is good for non-combat alts, where you dont need APs, but more SPECIAL helps. You stated correctly that it doesnt help close combat chars. But I fear that in current state of close combat chars, your bruiser proposition would only promote bs hth trolls.
Skilled is as well as bruiser good for non-combat alts where perks are not an issue. Honestly, your proposition wouldnt change a thing if you insist on perk reducing and if you want to reduce non-tagged skills gain, it would make this trait a must-have.
One-hander helps min-maxed characters where every skillpoints squeezed in help. On the side note, it just promotes dedicated alts. You need to find out better solution than those you suggested, they are more or less the same.
Kamikaze seems ok to me, talking about fixing something that isnt broken is weird.
Jinxed should go, its just for trolling.
Bloody Mess is useless, but harmless. I dont know how did you come up with reflect damage in relation of this trait, it just doesnt make sense.
Gain SPECIAL is bad perk, because there are only 8 perks to choose from and such it makes a waste of perk. +2 is nonsense, over 10 is OKish. Imo Gain perks should be available from lvl 3.
Blessed are the weak is OK, I wouldnt really merge it with current LA
Living Anatomy I would make that +5 dmg able to crit, so it might be interesting for single shotters. But then again, JovankaB? mentioned that it shouldnt be a combat perk. Maybe remove +5 dmg and then merge it with BatW
Healer seems boring to me, you can completely replace it with more skill points in FA. I liked your suggestions with temportal DR/DT buff or being able to heal someone with ongoing cooldown.
Fast Reload + Quick Pockets together yes, but no Quick Recovery. Quick Recovery is decent itself.
Dodger is weak, I agree. Livewire should be 2,5x AGI, dodger 25 and dodger+ 30 AC.
Stonewall - Personally, I like how it needs 6 STR so you need to make a compromise if you want to take it. The problem is there arent many guns with high STR requirement and when I say high, I mean really high - 8/9/10. Then it would make sense to raise STR so high and get this perk along.
Demolition man - more love for grenades wouldnt hurt. Bigger AoE sounds good, they would have their role.
Weapon master is too much work if you ask me.
Radiated is a big NO. If the radiation doses will be small, theres no point to take it, if high, it would annoy the hell out of players. Anything that involves radiation is going to be sooner or later abused by trolls.
Chaotic Damage - I really like this one, though, it can be very hard to balance.
Endless walker has fancy name, but the trade-off is really high, I cant imagine why would anyone take it.
Fickle Luck reminds me an inverted Jinxed. Cant say if the game would benefit from having this trait.
One with the pack - Dont like this one. You get something for nothing, ideal deal for trolls. Gather several dogs, unleash them in town, PROFIT.
Penny-Pincher is good one. Can be interesting with guns with small magazines.