Not sure what you mean by "realtime event". If a typical event, any GM can do it, I don't stop anyone...
Anyways, I was not thinking about Hinkley nor about any place with "free stuff".
I was thinking about a location where you come with your own things and fight for one of two sides.
What I would like, is a feature where player could fight longer with their own things (but dying would still
mean they lost something real). So I had a general idea that players would come with caps, and as long
as they have caps in inventory, they don't really die - they drop but they aren't lootable and they respawn
on the battlefield. When you kill enemy player, you get for example 50 caps from their inventory. When
their caps drop to 0, player dies for real - drops loot and gets kicked to normal respawn.
Teamkilling would work in opposite way - killed player gets 50 of your caps if the player is from your team
(so you couldn't kick anyone by teamkilling, they would only get richer). Also killing someone on respawn
would work this way. So you could win some caps by doing PvP (which is always nice I think), but all caps
would come from players.
Well, perhaps players should also get free ammo to fight (that would have to be given back if you decided
to leave the battlefield). So you would have to come with own drugs, armor, weapon (and caps to stay on
the battlefield longer) but ammo would be provided by the "armies".
Just a random thought. Give your own