fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 22, 2024, 12:21:37 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 [3]

Author Topic: Changelog 6/04/2013  (Read 21888 times)

BenKain

  • Independent Developer
  • Offline
Re: Changelog 6/04/2013
« Reply #30 on: April 09, 2013, 10:20:24 pm »

Another great update in good speed. Thank you guys and cats!
Logged

manero

  • FO:Reloaded
  • Offline
Re: Changelog 6/04/2013
« Reply #31 on: April 09, 2013, 10:30:59 pm »

Another great update in good speed. Thank you guys and cats!

I hardly believe  ;D

http://fonline-status.ru/en/

Mike Crosser

  • Gambling: 60%
  • Offline
Re: Changelog 6/04/2013
« Reply #32 on: April 09, 2013, 11:11:26 pm »

I hardly believe  ;D

http://fonline-status.ru/en/


Well at least it's not just fonline 2238
As you can see requiem and especially goon haven have lost most of it's population.
Re: Changelog 6/04/2013
« Reply #33 on: April 10, 2013, 12:30:44 am »

I've often watched servers status last 2-3 weeks, what I can say is the re-opening of TLA didn't really affected 2238; not much people during the day, but a lot during the evening.
Requiem was a bit more affected.

On the other part Changelog 2/04/2013 has made a big impact on the number of players on 2238.

To came back to the first subject, what I regret is now when we loot broc and xander we get 1 at a time; before it was 3.
I find it too long, while it is much faster for chemical.

And I don't know if it is normal or not, but when we take xander and broc on ground we don't lose our sneak.
Logged

LeMark

  • Tim & Tom & Ted Lawyer Agency
  • Offline
Re: Changelog 6/04/2013
« Reply #34 on: April 10, 2013, 12:56:21 am »

SS cannot be steath the same way than before?

Wtf! Wake up this is something we massively use and I don't see why it should stop. If you don't want us to do this no problem, it was stupid noe. Juste make it reasonable to craft like last session...

Just to be sure you know the pvp on your game - SS are a obligation, without this no fun, no fun no pvp, no pvp no player.

Have a great day.
Logged

Glumer

  • The Evil Butchers
  • Offline
Re: Changelog 6/04/2013
« Reply #35 on: April 10, 2013, 01:11:47 am »

SS cannot be steath the same way than before?

Wtf! Wake up this is something we massively use and I don't see why it should stop. If you don't want us to do this no problem, it was stupid noe. Juste make it reasonable to craft like last session...

Just to be sure you know the pvp on your game - SS are a obligation, without this no fun, no fun no pvp, no pvp no player.

Have a great day.

its vain dont try it, we changed server
Logged

LeMark

  • Tim & Tom & Ted Lawyer Agency
  • Offline
Re: Changelog 6/04/2013
« Reply #36 on: April 10, 2013, 01:19:44 am »

Ho, and npc attacking people who attack another player in TC zone is not good. I know is hard to fix that, but in your planning you can thing about fixing that?

Thanks!

Btw, event if you hit a npc is not a reason why you should have a town on you in a TC town.
« Last Edit: April 10, 2013, 01:21:52 am by LeMark »
Logged

dskpnk

  • The Amboy Dukes
  • Offline
Re: Changelog 6/04/2013
« Reply #37 on: April 10, 2013, 02:07:41 am »

SS cannot be steath the same way than before?

Actualy SS are easier to craft than before (stealing) in my point of view. All looks pretty good, but this session started one year ago and some team where rich like godmod in 2 weeks (from start), zero challenge left, need new features and wipe, something cool ! Fast server almost dead !
« Last Edit: April 10, 2013, 02:19:24 am by dskpnk »
Logged

Gimper

  • You gotta be kidding me... shoo shoo mighty hacker
  • Offline
Re: Changelog 6/04/2013
« Reply #38 on: April 10, 2013, 03:44:09 am »

server is dying :(
. . . . .. . . . . . . . . . . ,.-‘”. . . . . . . . . .``~.,
. . . . . . . .. . . . . .,.-”. . . . . . . . . . . . . . . . . .“-.,
. . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . ”:,
. . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\,
. . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,}
. . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.}
. . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:”. . . ./
. . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./
. . . . . . . /__.(. . .“~-,_. . . . . . . . . . . . . . ,:`. . . .. ./
. . . . . . /(_. . ”~,_. . . ..“~,_. . . . . . . . . .,:`. . . . _/
. . . .. .{.._$;_. . .”=,_. . . .“-,_. . . ,.-~-,}, .~”; /. .. .}
. . .. . .((. . .*~_. . . .”=-._. . .“;,,./`. . /” . . . ./. .. ../
. . . .. . .\`~,. . ..“~.,. . . . . . . . . ..`. . .}. . . . . . ../
. . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-”
. . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\
. . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__
,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-,
. .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\
. . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\
. . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__
. . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==``
. . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . ..`

Good job for at least trying Jovanka.
« Last Edit: April 10, 2013, 03:46:24 am by Gimper »
Logged
Re: Changelog 6/04/2013
« Reply #39 on: April 10, 2013, 08:13:45 pm »

SS cannot be steath the same way than before?

Wtf! Wake up this is something we massively use and I don't see why it should stop. If you don't want us to do this no problem, it was stupid noe. Juste make it reasonable to craft like last session...

Just to be sure you know the pvp on your game - SS are a obligation, without this no fun, no fun no pvp, no pvp no player.

Have a great day.

But without SS, there will be more FA on Lemark !!!

About the SS, if that should be nerfed, it would be more about efficiency than crafting time.
It would be piss crafters a lot more, without reducing SS number and necessity on pvp.
But i am not certain it should be nerfed.
Logged

greenthumb

  • Surprisingly, the location has moved.
  • Offline
Re: Changelog 6/04/2013
« Reply #40 on: April 10, 2013, 08:31:05 pm »

craftinh SS now is as much time consuming as stealing  before (at  least very similar). Only difference is it consumes around 8000 caps per 100 superstimpacks.
Logged

DeputyDope

  • ǝdopʎʇndǝp
  • Offline
Re: Changelog 6/04/2013
« Reply #41 on: April 10, 2013, 08:32:27 pm »

craftinh SS now is as much time consuming as stealing  before

Logged

greenthumb

  • Surprisingly, the location has moved.
  • Offline
Re: Changelog 6/04/2013
« Reply #42 on: April 10, 2013, 08:36:43 pm »

Quote from: DeputyDope
O rly?
Yep
Logged
Pages: 1 2 [3]
 

Page created in 0.079 seconds with 21 queries.