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Play WikiBoy BugTracker Developer's blog
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Author Topic: Printed Circuit Boy Mark II - Interface  (Read 17247 times)

Re: Printed Circuit Boy Mark II - Interface
« Reply #15 on: April 10, 2013, 01:00:35 am »

By the way, maybe some of You know ... It is possible to make item filters on inventory screen? Like this:


« Last Edit: April 11, 2013, 01:27:09 am by Jinxed Jack »
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Eternauta

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Re: Printed Circuit Boy Mark II - Interface
« Reply #16 on: April 10, 2013, 04:10:50 am »

The Fix-Boy looks nice. I am not sure what you mean with making it smaller. It would actually be more confortable to have a larger screen because it means a longer list of craftable items per "page" -> less "pages" -> less clicks. By the way, this is especially true for dialogue and barter windows: it's A LOT better if they can hold more words or items pictures at once. But apart from that, the positions and size of the buttons in your Fix-Boy is cool! And it's obviously cool aesthetically speaking, but that has already been said.

I have no idea about adding item filters to the inventory window, but if it was possible it would have most probably been done in one of the other custom interfaces and even in the default one. It would be a sweet feature, though.
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Re: Printed Circuit Boy Mark II - Interface
« Reply #17 on: April 10, 2013, 11:44:06 pm »

What do You think... which skill screen will be better?


Old:





New:



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BenKain

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Re: Printed Circuit Boy Mark II - Interface
« Reply #18 on: April 10, 2013, 11:44:58 pm »

I love the images in the second one!
Also this is the best interface I have seen yet. Awesomeness.
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Surf

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Re: Printed Circuit Boy Mark II - Interface
« Reply #19 on: April 11, 2013, 12:20:15 am »

I first thought the symbols on the skill screen dont fit, but they are actually pretty nice, good job! Did you create them? Looks very good.

Also - am I blind or did you accidently write "CHelmet" in the inventory bar?
Re: Printed Circuit Boy Mark II - Interface
« Reply #20 on: April 11, 2013, 12:32:29 am »

Yes and yes. But that second Yes I will fix (Im graphic designer, not a linguist ;) ). Thanks.
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Surf

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Re: Printed Circuit Boy Mark II - Interface
« Reply #21 on: April 11, 2013, 12:35:37 am »

No problem, you're doing a good job! While we're at it - IMO you could rename those slots to simply "Slot 1" and "Slot 2", or "1st Slot" "2nd Slot" etc. Would look better, imo. Else, I woud "round" some of the hard corners of the green circuit graphic elements and add a very small, slight drop shadow to the "floating" elements like char screen, fixboy etc. But that's a matter of taste. Keep on rocking!

Re: Printed Circuit Boy Mark II - Interface
« Reply #22 on: April 11, 2013, 12:54:15 am »

Fixed :).
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Eternauta

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Re: Printed Circuit Boy Mark II - Interface
« Reply #23 on: April 11, 2013, 03:40:26 am »

The skilldex icons are nice, you're doing a great job, man.
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Ras

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Re: Printed Circuit Boy Mark II - Interface
« Reply #24 on: April 11, 2013, 02:46:49 pm »

By the way, maybe some of You know ... It is possible to make item filters on inventory screen? Like this:

You need to write functions in script server.
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The Good Doctor

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Re: Printed Circuit Boy Mark II - Interface
« Reply #25 on: April 11, 2013, 08:17:30 pm »

Would you be able to make it compatible with 1920x1080?

Looks super lore-friendly by the way, what the original interface should've been.

Ras

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Re: Printed Circuit Boy Mark II - Interface
« Reply #26 on: April 11, 2013, 08:27:53 pm »

maybe if invert Skildex icon FA and DOC? Syringe will be look like a stimpack and the bag as bag doctor?
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Re: Printed Circuit Boy Mark II - Interface
« Reply #27 on: April 11, 2013, 09:08:46 pm »

Quote
I am not sure what you mean with making it smaller.

Im was make it only bit smaller and add little stripes to better see text.
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Re: Printed Circuit Boy Mark II - Interface
« Reply #28 on: April 11, 2013, 09:13:05 pm »

Quote
maybe if invert Skildex icon FA and DOC? Syringe will be look like a stimpack and the bag as bag doctor?

This is good idea :). Thanks.
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Re: Printed Circuit Boy Mark II - Interface
« Reply #29 on: April 11, 2013, 09:16:09 pm »

Quote
Would you be able to make it compatible with 1920x1080?

When Im make all screens, I will work on other resolutions.
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