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Play WikiBoy BugTracker Developer's blog
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Author Topic: Improving the Fixboy  (Read 1127 times)

Tahvy^

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Improving the Fixboy
« on: March 27, 2010, 07:31:16 pm »

Started this thread since I couldn't find any on this topic.

One such improvement would be an option to make multiple instances of the same item, like gunpowder for example. Nowadays you have to pick gunpowder from the list, fix, jump pack to the menu and rince & repeat for all the gunpowder you want to make.

It would be nice if after selecting the item you want to make the 'FIX' button could be pressed multiple times until you run out of ingredients / reach your carry weight capacity / press 'DONE' to go back to the menu. *At the same time the fixboy could show how much ingredients the player has left in his/her inventory.

Any comments?


*Edit @ 28 March 01.53 GMT
« Last Edit: March 28, 2010, 01:54:23 am by Tahvy^ »
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Tahvy^

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Re: Improving the Fixboy
« Reply #1 on: March 29, 2010, 02:14:36 am »

Also the fixboy list at present is quite mixed up and it takes a while to find the thing you're looking for, especially if more stuff was added to it (like after receiving a new profession level).
To make it more usable some kind of category system would be nice, like somewhere among these lines.

: AMMO :
9mm ball 100 pieces
10mm JHP 50 pieces
12ga. Shotgun Shells 50 pieces

: WEAPONS :
Flamer
Shotgun
Combat Knife

etc...

Other categories might include for example "tools", "crafting ingredients" and "medical items" with all the related craftables listed under them. This way the list would be more accessible, possibly more so if the list could also be scrolled both ways with the arrow keys/mouse wheel.

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Re: Improving the Fixboy
« Reply #2 on: March 29, 2010, 06:21:09 am »

Quote
make multiple instances of the same item, like gunpowder for example. 
agreed
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Re: Improving the Fixboy
« Reply #3 on: March 29, 2010, 10:25:18 am »

yes please
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Kharaam

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Re: Improving the Fixboy
« Reply #4 on: March 29, 2010, 01:00:44 pm »

second idea is good, but do you know why Devs have never introduced such wonderfull idea as multiply crafting? to prevent autoclickers and bots!
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Re: Improving the Fixboy
« Reply #5 on: March 29, 2010, 03:45:20 pm »

+1 to both ideas
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DrapiChrust

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Re: Improving the Fixboy
« Reply #6 on: March 29, 2010, 04:19:18 pm »

second idea is good, but do you know why Devs have never introduced such wonderfull idea as multiply crafting? to prevent autoclickers and bots!

Dammit, another nuisance just because some people just cannot play fair... DAMMIT
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Re: Improving the Fixboy
« Reply #7 on: March 29, 2010, 04:51:59 pm »

Well, the multiplier would be... bot ridden, but I do like the categories for crafting, so stuff is easier to find in the fixboy, especially when you got a profession level (Which makes your Fixboy a clusterfuck of a mess)
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Tahvy^

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Re: Improving the Fixboy
« Reply #8 on: March 29, 2010, 09:48:07 pm »

second idea is good, but do you know why Devs have never introduced such wonderfull idea as multiply crafting? to prevent autoclickers and bots!

How about adding a button that pops up a window (like the one you get with "SAY" button) where the crafter could input the number of copies to be made?
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Kharaam

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Re: Improving the Fixboy
« Reply #9 on: March 29, 2010, 10:53:51 pm »

that makes sense
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