fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 01:32:49 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: Mining/gathering through "item detection"  (Read 8403 times)

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Mining/gathering through "item detection"
« on: January 28, 2013, 05:40:26 am »

Would it be possible to attach some script to mine-able rocks, fiber plants...? You know, objects you can get resources from but only if you use an item on them. I am talking about a script that would work this way:

1. Player uses the (currently useless) "Hand" icon on the rock/plant/whatever.
2. Character's inventory is checked, and if the Character has a certain item (hammer, knife, combat knife...), the resource will be added to the inventory.

This way, we would be able to mine by just clicking the rocks, get fibers by just clicking the plants, etc., as long as we have the necessary tool on us. The result would be a more confortable way of getting resources by lowering the amount of clicks needed to get one piece of the resource in question.

I am sorry I explained such a simple idea in a relatively complicated way, I just don't know jack about scripting.
« Last Edit: January 28, 2013, 08:42:43 am by Eternauta »
Logged

Marko

  • Treeman say map unsafe.
    • Updating the 2238 wiki
  • Offline
Re: Mining/gathering through "item detection"
« Reply #1 on: January 28, 2013, 05:42:00 am »

+1 in favor!
Logged
Be patient with me. I'm from the USA so my English isn't very good.
Re: Mining/gathering through "item detection"
« Reply #2 on: January 28, 2013, 05:44:15 am »

Strange I was just about to make this suggestion +1
Logged
 
Re: Mining/gathering through "item detection"
« Reply #3 on: January 28, 2013, 06:39:04 am »

+1 , really need this feature
Logged

greenthumb

  • Surprisingly, the location has moved.
  • Offline
Re: Mining/gathering through "item detection"
« Reply #4 on: January 28, 2013, 08:21:51 am »

yeah i need it ! +1
Logged
Re: Mining/gathering through "item detection"
« Reply #5 on: January 28, 2013, 10:19:44 am »

Yeah something like this is a great idea.  If it's not possible at least fix it so knives can be used on trees I hate having to click-hold, scroll, click, over and over.

+1
Logged
City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
Fuel CC:  0
Special Encounters:  0
Data collection start: 1-24-13

JovankaB

  • Guest
Re: Mining/gathering through "item detection"
« Reply #6 on: January 28, 2013, 10:49:00 am »

As long as you have hammer in hand, animation is played and APs reduced I don't see why not.
Logged
Re: Mining/gathering through "item detection"
« Reply #7 on: January 28, 2013, 11:05:38 am »

As long as you have hammer in hand, animation is played and APs reduced I don't see why not.

Seems pretty straight forward, I think.

I like the idea as well.
Logged
Iguana Pete's sister

Mike Crosser

  • Gambling: 60%
  • Offline
Re: Mining/gathering through "item detection"
« Reply #8 on: January 28, 2013, 02:04:19 pm »

Haven't mined for a while.But sure,this sounds great,

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Mining/gathering through "item detection"
« Reply #9 on: January 28, 2013, 02:09:33 pm »

Half the point is that when mining you are vulnerable, because instead of your weapon you have a sledgehammer, and must switch them out before you can appropriately defend yourself and thus if you expect to properly protect yourself, have someone watch your back, have slaves do it, etc.

Now if you had sledgehammer in main hand and simply clicks rock like normal to get rocks, that is good, reduce clicks by 1/2 either way.
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Mining/gathering through "item detection"
« Reply #10 on: January 28, 2013, 03:19:44 pm »

I think that's gonna have to be the middle ground is having it in main hand but it not requiring the additional click every time.
Logged
City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
Fuel CC:  0
Special Encounters:  0
Data collection start: 1-24-13

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: Mining/gathering through "item detection"
« Reply #11 on: January 28, 2013, 04:30:03 pm »

As long as you have hammer in hand, animation is played and APs reduced I don't see why not.

APs should obviously be reduced as it already happens. And speaking of animations, would it be possible to add one for gathering fibers? :P

Maybe the best would be to add a "Use on" mode to all these items, and make it possible to use A button for that.
« Last Edit: January 28, 2013, 06:39:57 pm by Eternauta »
Logged
Re: Mining/gathering through "item detection"
« Reply #12 on: January 28, 2013, 06:34:02 pm »

Not all gathering is unprotected and clicking accurately 80 times just to gather fibres tires my hand.
Logged
 

BenKain

  • Independent Developer
  • Offline
Re: Mining/gathering through "item detection"
« Reply #13 on: March 05, 2013, 07:39:08 pm »

Necro-ing this for a +1
Logged

Alvarez

  • Forget the past, go outside and have a blast
  • Offline
Re: Mining/gathering through "item detection"
« Reply #14 on: March 05, 2013, 11:22:58 pm »

Adding dome delicious +1 mana for this idea.

Would love to see some animations, too.
Logged
Pages: [1] 2
 

Page created in 0.059 seconds with 24 queries.