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Mining/gathering through "item detection"
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Topic: Mining/gathering through "item detection" (Read 8403 times)
Eternauta
Beyond repair.
Mining/gathering through "item detection"
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on:
January 28, 2013, 05:40:26 am »
Would it be possible to attach some script to mine-able rocks, fiber plants...? You know, objects you can get resources from but only if you use an item on them. I am talking about a script that would work this way:
1. Player uses the (currently useless) "Hand" icon on the rock/plant/whatever.
2. Character's inventory is checked, and if the Character has a certain item (hammer, knife, combat knife...), the resource will be added to the inventory.
This way, we would be able to mine by just clicking the rocks, get fibers by just clicking the plants, etc., as long as we have the necessary tool on us. The result would be a more confortable way of getting resources by lowering the amount of clicks needed to get one piece of the resource in question.
I am sorry I explained such a simple idea in a relatively complicated way, I just don't know jack about scripting.
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Last Edit: January 28, 2013, 08:42:43 am by Eternauta
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Marko
Treeman say map unsafe.
Re: Mining/gathering through "item detection"
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Reply #1 on:
January 28, 2013, 05:42:00 am »
+1 in favor!
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Be patient with me. I'm from the USA so my English isn't very good.
Roachor
Re: Mining/gathering through "item detection"
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Reply #2 on:
January 28, 2013, 05:44:15 am »
Strange I was just about to make this suggestion +1
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gauvaran
Re: Mining/gathering through "item detection"
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Reply #3 on:
January 28, 2013, 06:39:04 am »
+1 , really need this feature
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greenthumb
Surprisingly, the location has moved.
Re: Mining/gathering through "item detection"
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Reply #4 on:
January 28, 2013, 08:21:51 am »
yeah i need it ! +1
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Trokanis
Re: Mining/gathering through "item detection"
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Reply #5 on:
January 28, 2013, 10:19:44 am »
Yeah something like this is a great idea. If it's not possible at least fix it so knives can be used on trees I hate having to click-hold, scroll, click, over and over.
+1
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JovankaB
Guest
Re: Mining/gathering through "item detection"
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Reply #6 on:
January 28, 2013, 10:49:00 am »
As long as you have hammer in hand, animation is played and APs reduced I don't see why not.
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Wind_Drift
Re: Mining/gathering through "item detection"
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Reply #7 on:
January 28, 2013, 11:05:38 am »
Quote from: JovankaB on January 28, 2013, 10:49:00 am
As long as you have hammer in hand, animation is played and APs reduced I don't see why not.
Seems pretty straight forward, I think.
I like the idea as well.
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Iguana Pete's sister
Mike Crosser
Gambling: 60%
Re: Mining/gathering through "item detection"
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Reply #8 on:
January 28, 2013, 02:04:19 pm »
Haven't mined for a while.But sure,this sounds great,
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http://img442.imageshack.us/img442/6793/59591519.jpg
Michaelh139
Goin for 900,000...
Re: Mining/gathering through "item detection"
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Reply #9 on:
January 28, 2013, 02:09:33 pm »
Half the point is that when mining you are vulnerable, because instead of your weapon you have a sledgehammer, and must switch them out before you can appropriately defend yourself and thus if you expect to properly protect yourself, have someone watch your back, have slaves do it, etc.
Now if you had sledgehammer in main hand and simply clicks rock like normal to get rocks, that is good, reduce clicks by 1/2 either way.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Trokanis
Re: Mining/gathering through "item detection"
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Reply #10 on:
January 28, 2013, 03:19:44 pm »
I think that's gonna have to be the middle ground is having it in main hand but it not requiring the additional click every time.
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Eternauta
Beyond repair.
Re: Mining/gathering through "item detection"
«
Reply #11 on:
January 28, 2013, 04:30:03 pm »
Quote from: JovankaB on January 28, 2013, 10:49:00 am
As long as you have hammer in hand, animation is played and APs reduced I don't see why not.
APs should obviously be reduced as it already happens. And speaking of animations, would it be possible to add one for gathering fibers?
Maybe the best would be to add a "Use on" mode to all these items, and make it possible to use A button for that.
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Last Edit: January 28, 2013, 06:39:57 pm by Eternauta
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Roachor
Re: Mining/gathering through "item detection"
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Reply #12 on:
January 28, 2013, 06:34:02 pm »
Not all gathering is unprotected and clicking accurately 80 times just to gather fibres tires my hand.
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BenKain
Independent Developer
Re: Mining/gathering through "item detection"
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Reply #13 on:
March 05, 2013, 07:39:08 pm »
Necro-ing this for a +1
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Alvarez
Forget the past, go outside and have a blast
Re: Mining/gathering through "item detection"
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Reply #14 on:
March 05, 2013, 11:22:58 pm »
Adding dome delicious +1 mana for this idea.
Would love to see some animations, too.
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Mining/gathering through "item detection"