Yeah, but sadly nobody has came up with anything good. Solar talked about some cow guarding and stuff nobody liked, haven't heard anything better, or maybe ... there was Avv who suggested that TC resources are distributed through NPC's inside city, flexible dialogue options to choose from what resources to take and that they wouldn't stack up. So, you couldn't accumulate large amount of resources in given time, you'd have to at least talk to those bots and do it periodically to benefit from that, it would force a bit more presence inside city. Besides that nothing much.
1. Remove timer,
2. Add a global announcement when a faction captures the town (via dialogue, like now), visible for 30/60 seconds,
3. Keep requirements to capture the town as they are now (equipment + several members),
4. Change TC zones so you don't have to look for factions hidden in a toilet,
5. Spawn stuff (low amount) in the locker every 15 minutes, and the first time it's spawned 15 minutes after starting to "guard",
6. When guarding faction gets killed or leaves the town, it's no longer guarded (pipboy -> None) and no resources are generated.
So:
- you have an announcement "hey we are in a certain town, equipped and ready to fight" seen by everyone because of the message and the change inside pipboy,
- you cannot hide your faction in a building,
- you actually need to stay there to get a reward,
- if you go afk, someone will come and kill you with no effort and you will have no reward, but only losses. There is no militia so it's even easier than it was previously,
- hopefully no trolling with "hit&run" tactics (faction appears in the town, takes it, grabs stuff and runs to safety) because they have to stay there for 15 minutes to get anything.
You can even disable the whole thing for 8 hours when there is the lowest number of players in game so there are no brave night warriors taking the towns in the night. Just for christ's sake no 1-hour long TC windows because this is as boring as alliance fights (yep I know msh loves it
).
Last time TC zones were created they were discussed on irc with the most active factions so it's not a problem if someone from the devteam actually WANTS to do that, and also fix all small and bigger bugs which would appear later.
Reward is a different thing and can be discussed.