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Author Topic: What if ...  (Read 9009 times)

TKs-KaBoom

  • The Usual Suspect (according to Surf)
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Re: What if ...
« Reply #15 on: December 04, 2012, 04:39:17 am »

personally I'd like to see anything that encourages cooperation rather than competition.  If one char per unique ID would help in that effort, lets try it is my vote.  One dimensional characters are unimaginative and unrealistic.  A 278 hp bg char with no CW weak as a 12 yo girl, stinks like cowshit, has the intelligence of special needs kid and looks like they're face was hit with a flaming frying pan (low st with weapon handling, 1 ch, low int, 1ch).
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It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?
Re: What if ...
« Reply #16 on: December 04, 2012, 07:02:40 am »

Weak, stupid and ugly. Though those one dimensional characters are comical and funny, the game has never been about realism, nor forcing the player to be creative, the player plays the game how he likes, nobody is to tell me or you what characters we should play, anything is possible and we should keep it that way. That is the beauty of the game, we might as well see characters witch purely focuses only on crafting not combat, that is just as one dimensional.
« Last Edit: December 04, 2012, 07:05:21 am by T-888 »
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Mrockatansky

  • -Guardian-
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Re: What if ...
« Reply #17 on: December 04, 2012, 07:09:33 am »

Best Trollthread.
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Quote
 I didn't mention Guardians just because they represent no real force in my opinion.

Y0ssarian

  • incredible
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Re: What if ...
« Reply #18 on: December 04, 2012, 07:41:07 am »

see

Diablo 2 & bnet
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power
Re: What if ...
« Reply #19 on: December 05, 2012, 07:40:03 am »

One char has to be able to do all of these PERFECTLY:
- Do PVE and pvp
- Carry
- Get everything needed to do pvp and pve (guns, drugs, armors, ammo)
- Get logistics (bases, cars)

For example at this moment slavery quest is best way to get caps in my opinion. Alternatives have to be created so that everyone don't have to join slavers or make an alt. The alternatives have to be precisely as profitable to discourage alting attempts.
Stealing is the best way to get superstims, an alternative is needed so that people don't have to make alts. And once again, the alternative has to be exactly as effective as stealing.

I know it's possible to get cw, universal crafting, barter, and base logistics into one character. Barter has gotten me caps and drugs at a moderate level of effectiveness, so slavery and thieving are not 100% necessary for enjoying the game.

The problems arise with the prohibitively high lockpick skill needed for BP hunting, and the fact that you need a dedicated combat character to farm CA. I'd say at the bare minimum 2-3 characters are needed to develop & maintain one's infrastructure.
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Mrockatansky

  • -Guardian-
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Re: What if ...
« Reply #20 on: December 05, 2012, 08:11:30 am »

The first Char i registered this season works also that way. I made him to support my faction in the buildup phase.
But then what? You tell me you want to play factionslave the whole season?
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Quote
 I didn't mention Guardians just because they represent no real force in my opinion.
Re: What if ...
« Reply #21 on: December 10, 2012, 07:55:19 pm »

So ya. Idea on how this could work.

All Special can be boosted 2 points. A straight 5-5-5-5-5-5-5 build can be made to 7-7-7-7-7-7-7. Each first point requires a quest that takes an actual month to finish. Not in doing the quest, just a wait period. Doing the quest takes 30-60 minutes, wait a month to get Special boosted from the quest. Second point of Special will take 2 months. Only one Special can be boosted at a time. Will take all season to get every possible boost to Special.

Skill points can be indefinitely boosted to 300 through books, advanced books, magazines and "teacher" quests. Enough study and proper skill should allow people to do it all. Skill points will work exactly like they do now, but books obtained will be able to boost skill points. Special and INT determines how many skill points are added depending on book. 7 ST will boost big guns and unarmed/melee points more. 9 CH will boost barter and speech more. INT overall determines how many points are added. Advanced books are needed to boost a skill over 200 points. All books are obtained through footlockers or quests of various difficulty.

Someone can grind quests and sell books to other players.

It is possible to max all skill points and nicely boost Special, but will take a player all season of hard work.

PVP players can still level up a fighter in a day to a fighters level and then take quests on his off-time to gain crafting abilities or CH and INT to start slaving, doing more quests or whatever.

PVE/crafting players can still level up how they wish but can slowly work on their PVP skills until they are up to a fighters level.

Drugs!
A new drug to boost carry weight or: 1 buffout acts normal, 2 buffout doubles carryweight or until 196 max.

The useless booze-like items should boost carry weight a bit.

Slaving tattoos can be removed with laser surgery from a doctor. That VC guy seems to have the equipment.


This will make a PVP dedicated player able to do all other stuff as well as a PVE/Crafter to be able to someday PVP.

What is best about this idea is that a lvl21 player is not just stuck with the same abilities all season, someone can keep playing and keep boosting their skills.

And most important, PVPers will slowly become even tougher or more skilled in more weapons. PVP will be brutal by end of season if players took Special boosting quests and have a source of books to read.
« Last Edit: December 10, 2012, 09:50:32 pm by Catoptromancy »
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Mrockatansky

  • -Guardian-
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Re: What if ...
« Reply #22 on: December 10, 2012, 09:32:01 pm »

What you describe is what i expected when i first heard about this game.
It could be a way to get much closer to that playing the chosen one feel.
A very drastic cut though.
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Quote
 I didn't mention Guardians just because they represent no real force in my opinion.
Re: What if ...
« Reply #23 on: December 11, 2012, 12:38:59 am »

Gifted would solve a lot of problems, so would changing the values of sp to skill %, it takes all your max possible sp and then some to max out a skill which this game seems to demand.
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Re: What if ...
« Reply #24 on: December 12, 2012, 07:58:53 am »

I know it's possible to get cw, universal crafting, barter, and base logistics into one character. Barter has gotten me caps and drugs at a moderate level of effectiveness, so slavery and thieving are not 100% necessary for enjoying the game.

The problems arise with the prohibitively high lockpick skill needed for BP hunting, and the fact that you need a dedicated combat character to farm CA. I'd say at the bare minimum 2-3 characters are needed to develop & maintain one's infrastructure.

The problem is that the game is not suitable to limit the player to only one character Just because how the game is made, serious overhauls are required and then the question raises whether it's worth the effort. Technically it's possible, despite the player being restricted to play on his character only on the PC he created it. Best thing a player could hope for and for something witch is reasonable, realistic is for is a limited set of alts just like you say.

...

Random general ideas witch you don't seem to understand how they would shape the game, don't talk about something you don't understand. No offense, it's just the way it is.
« Last Edit: December 12, 2012, 08:04:11 am by T-888 »
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Re: What if ...
« Reply #25 on: December 12, 2012, 09:32:59 am »

So ya. Idea on how this could work.

All Special can be boosted 2 points. A straight 5-5-5-5-5-5-5 build can be made to 7-7-7-7-7-7-7. Each first point requires a quest that takes an actual month to finish. Not in doing the quest, just a wait period. Doing the quest takes 30-60 minutes, wait a month to get Special boosted from the quest. Second point of Special will take 2 months. Only one Special can be boosted at a time. Will take all season to get every possible boost to Special.

Skill points can be indefinitely boosted to 300 through books, advanced books, magazines and "teacher" quests. Enough study and proper skill should allow people to do it all. Skill points will work exactly like they do now, but books obtained will be able to boost skill points. Special and INT determines how many skill points are added depending on book. 7 ST will boost big guns and unarmed/melee points more. 9 CH will boost barter and speech more. INT overall determines how many points are added. Advanced books are needed to boost a skill over 200 points. All books are obtained through footlockers or quests of various difficulty.

Someone can grind quests and sell books to other players.

It is possible to max all skill points and nicely boost Special, but will take a player all season of hard work.

PVP players can still level up a fighter in a day to a fighters level and then take quests on his off-time to gain crafting abilities or CH and INT to start slaving, doing more quests or whatever.

PVE/crafting players can still level up how they wish but can slowly work on their PVP skills until they are up to a fighters level.

Drugs!
A new drug to boost carry weight or: 1 buffout acts normal, 2 buffout doubles carryweight or until 196 max.

The useless booze-like items should boost carry weight a bit.

Slaving tattoos can be removed with laser surgery from a doctor. That VC guy seems to have the equipment.


This will make a PVP dedicated player able to do all other stuff as well as a PVE/Crafter to be able to someday PVP.

What is best about this idea is that a lvl21 player is not just stuck with the same abilities all season, someone can keep playing and keep boosting their skills.

And most important, PVPers will slowly become even tougher or more skilled in more weapons. PVP will be brutal by end of season if players took Special boosting quests and have a source of books to read.

For me this deserves a serious dedicated suggestion topic with a lot of details to discuss about.
I don t know if that would really work,but it has no weak point at first glance.

Just dreaming about NO people wishing for the wipe since pvp is so perfectly organized.
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Indeed, perhaps one day we shall meet
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brad smalls

  • I like PK
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Re: What if ...
« Reply #26 on: December 12, 2012, 02:28:08 pm »

mhhhhhh i played most of last seassion with one char... so it is possiable to play with one char
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Brad Smalls is back

Kyle

  • Morituri Te Salutant
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Re: What if ...
« Reply #27 on: December 12, 2012, 02:44:33 pm »

mhhhhhh i played most of last seassion with one char... so it is possiable to play with one char

Agree,its not perfect crafter,not perfect PVP killer, not perfect PVE destroyer,its not perfect barter..but itll do. Just need a little bit imagination.
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Re: What if ...
« Reply #28 on: December 12, 2012, 03:32:54 pm »

mhhhhhh i played most of last seassion with one char... so it is possiable to play with one char

Yeah, I also have 1 'main' character which can do almost everthing. Some like this one:
http://www.nitue.net/#fcp/direct!id=7341&pass=3
High outdoor, every profession, barter, nice for PVE (high Melee Damage, 200 HP, 70 AC), almost every 'quest' perk, 133 party points for mercs/followers. I pasted it, cause maybe it can be helpful for someone.
« Last Edit: December 12, 2012, 03:34:27 pm by SPaCe116 »
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Re: What if ...
« Reply #29 on: December 17, 2012, 11:31:42 am »

has no weak point at first glance

And what about new players joining halfway a session to be confronted with all the dedicated longtime players have more points in special and skills?
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