fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 24, 2024, 03:15:32 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Implement flamer critical death animation  (Read 4173 times)

Implement flamer critical death animation
« on: November 21, 2012, 01:40:51 am »

Why is it the only critical death animation missing from the game? I see gms doing it all the time so its obviously possible, dancing flaming death is the best.
Logged
 

TKs-KaBoom

  • The Usual Suspect (according to Surf)
  • Offline
Re: Implement flamer critical death animation
« Reply #1 on: November 21, 2012, 02:00:33 am »

yes, agreed and boost flamer dmg and perks associated with it, make flaming people fun again!
Logged
It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?
Re: Implement flamer critical death animation
« Reply #2 on: November 21, 2012, 10:05:42 am »

yes, agreed and boost flamer dmg and perks associated with it, make flaming people fun again!
If it doesn't have six rotating barrels the devs are not interested in it.
Logged

Mike Crosser

  • Gambling: 60%
  • Offline
Re: Implement flamer critical death animation
« Reply #3 on: November 21, 2012, 01:42:48 pm »

Flamer buff plus some new animations for it?
Sure, why not.

Wipe

  • Rotator
  • Random is god
  • Offline
Re: Implement flamer critical death animation
« Reply #4 on: November 21, 2012, 05:56:03 pm »

Why is it the only critical death animation missing from the game? I see gms doing it all the time so its obviously possible, dancing flaming death is the best.

Flamer buff plus some new animations for it?
Sure, why not.

As the OP was mentioning about animation only, thread is shamelessly closed with "implemented" note and another, "wait for update", somewhere near.

About animation itself, it was kind of bugged at the time of changes in animations handling and forgotten later - if anything unexpected will happen, you know what to do... Best is to check with character who have Bloody Mess in traits, not all criticals will play wanted animation (but chance is high enough to make it visible from time to time).
Logged
Games are meant to be created, not played...
Pages: [1]
 

Page created in 0.088 seconds with 22 queries.