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Author Topic: NPC level / Player lever / Expierence  (Read 1249 times)

NPC level / Player lever / Expierence
« on: September 27, 2012, 09:30:39 pm »

Make 1-30 level to each NPC in game (rat - 1 lvl, Enclave - 30 lvl)
And make system which allow to gain exp from low level npc just for low level PC
Same with high lvl - drop chance to hit for 1 lvl character (5% to hit enclave for 1-15lvl) etc.
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Re: NPC level / Player lever / Expierence
« Reply #1 on: September 27, 2012, 09:52:48 pm »

I don't know if the game mechanics allow it without the need to create tons of prototypes, but it would be great to have npc with various level, and make this level dependant to the player who start the encounter.
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Re: NPC level / Player lever / Expierence
« Reply #2 on: September 27, 2012, 10:05:37 pm »

low level players need to have bonus to escape high level npc encounter
some benefits for time delay / speed / etc.
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Xisingr Will

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Re: NPC level / Player lever / Expierence
« Reply #3 on: September 28, 2012, 03:09:05 am »

Ore Obtainer seems to me like he wants to turn Fonline into World of Warcraft with all these "suggestions"...
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I am a Medic NonCombat Carebear APK Gorgon, get over it.

jezioro

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Re: NPC level / Player lever / Expierence
« Reply #4 on: September 28, 2012, 07:58:39 am »

low level players need to have bonus to escape high level npc encounter
some benefits for time delay / speed / etc.

Nope wasteland is harsh low level characters need to die and rage quit before they know what they are getting into.
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Re: NPC level / Player lever / Expierence
« Reply #5 on: September 28, 2012, 09:23:10 am »

Level Scaling is bullshit.

Having variable power levels on a random basis would add variety and surprise.

Getting less xp for less challenge has some merit.
Perhaps 1% less xp per 5 of a specific creature killed.
So after killing 100 molerats, I will be getting 20% less xp from them.

Maybe cap it it 1/4 xp minimum.

Oh, and bring back square depletion!

Yes, I troll. We experimented with this before and people hated it.
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I wish there were bags, backpacks, etc. in Fonline.
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