fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 14, 2024, 07:32:50 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: Wasteland 2 Camera demo from the Unity Unite 2012  (Read 11385 times)

« Last Edit: September 08, 2012, 12:16:27 am by FrankenStone »
Logged
Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #1 on: September 08, 2012, 04:21:38 am »

Hype
Logged
We’ve died a million times but we are not the walking dead
Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #2 on: September 08, 2012, 04:58:47 am »

yep looks really cool in my opinion though the music bumbp lets the what the composer of the fallout OST does on this , i think it will be magic
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #3 on: September 08, 2012, 02:23:42 pm »

Not even true orthographic projection and as a result pretty narrow screen estate on the map. lul
Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #4 on: September 08, 2012, 08:38:45 pm »

lol thats a pre alpha status surf i know u are the oldschool classic rpg fan and wish that it would come out in 2D :P
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #5 on: September 08, 2012, 10:23:52 pm »

Orthographic camera progression has nothing to do with the graphics being 2/3d

JovankaB

  • Guest
Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #6 on: September 08, 2012, 10:43:53 pm »

Orthographic camera progression has nothing to do with the graphics being 2/3d

It kind of has because orthographic projection makes most sense if you cant rotate camera.
Which is usually caused by game being 2D faking 3D. Or if you edit a 3D model it's helpful.

But in the end it's not how the human eye works so I don't get why would you want it in a
game which is full 3D and can use a normal perspective. If camera can get close, change
angles etc it would look unnatural because things that are far away would be same size as
things that are close.
« Last Edit: September 08, 2012, 10:49:05 pm by JovankaB »
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #7 on: September 08, 2012, 10:51:20 pm »

There are enough games that use exactly the orthographic projection with 3d while having rotateable camera. It juat gives Imo a much better overview over the area , is consistent and better for squad based strategy games (isnt Wasteland 2 supposed to have this?)

The same weird narrow field of view is (amongst others) one of the reasons why I find the Jagged Alliance remake is such a steamy turd.

JovankaB

  • Guest
Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #8 on: September 08, 2012, 10:53:31 pm »

There are enough games that use exactly the orthographic projection with 3d while having rotateable camera.

Could you give some examples?

How making things that are far away smaller your field of view narrower? Seems opposite to me.

I agree for strategy it's worse, but maybe in Wasteland you will be able to switch it, all we can
see for now is a crappy short video.
« Last Edit: September 08, 2012, 10:57:24 pm by JovankaB »
Logged

Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
  • Offline
Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #9 on: September 09, 2012, 07:08:51 am »

Oh yes, Working with Unity and being a Wasteland fan.. Im definitely excited for this Project.
Logged
Founder of Fallout Online Australia

Surf

  • Moderator
  • это моё.
  • Offline
Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #10 on: September 09, 2012, 07:28:48 am »

Could you give some examples?

How making things that are far away smaller your field of view narrower? Seems opposite to me.

I agree for strategy it's worse, but maybe in Wasteland you will be able to switch it, all we can
see for now is a crappy short video.

I sincerely hope one can switch to orthographic projection too, but I doubt it. Now, even in a Jagged Alliance 2 (ok, this is 2d) shot, in  1024x768 I can view lots of details and stuff.



As said, this is a 1024 etc screenshot. I instantly recognize, where I can put my soldier(s) behind cover, behind walls etc. Everything is orthographic, I know instantly what a wall is, where my soldiers can take cover, I recognize all the buildings even in such a small screenshot. etc. In the Wasteland 2 screenshot? LOL! It just looks like a mess. Now, compare that "overview" from a crappy 1024x768 shot to a supposed to be "new" game:



Do you notice something? Now please tell me you would 100% totally know where to send mercs etc. to put behind cover etc if the W2 game would be in that perspective. it is a mess.

In orthographic projection I would instantly know where a wall is to go behind.  W2 is again, a turd, in the incarnation we know it atleast right now.

Quote
Could you give some examples?

I guess you never owned a playstation? Final Fantasy Tactics is an excellent example (even though there are 2d sprites in regards to the 3d world :P ), lots of other similar games (breath of fire) and many wargames (switching to such a perspective in combat) too.


Or do you want to tell me that non orthographic perspectives are more "realistic"?
« Last Edit: September 09, 2012, 07:33:11 am by Surf »
Logged
Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #11 on: September 09, 2012, 09:17:46 am »

Surf, ever heard of camera view? It solves a lot of problems in a TB game, you'll most probably will be able to rotate the camera, zoom in and zoom out that way allowing you to see every rat corner and inch of map where to move characters and etc. etc.(with the ability to center)

It's pre-alpha anyway.
« Last Edit: September 09, 2012, 09:24:36 am by T-888 »
Logged

Gob

  • The Good
  • Offline
Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #12 on: September 09, 2012, 09:31:02 am »

Graphics look too cartoon-ish imo
Logged

Mayck

  • Rotator
  • ...shhhh...
  • Offline
Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #13 on: September 09, 2012, 10:37:37 am »

I think I get your point Surf, but i don't think that in Case of W2 it has anything to do with type of projection it's more a thing of map design. I don't see how ortographic projection itself would make things less cluttered.

Or do you want to tell me that non orthographic perspectives are more "realistic"?
Yes.
Logged
Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #14 on: September 09, 2012, 10:53:31 am »

@Surf, why dont you tell your opinion on wasteland 2 forums? I know you really love, prefer old schoold games (me too) but w2 is not bad and this is only first screenshot/short video from alpha and I think they will improve design and other features. Camera is okay and it is standard these days games.
Logged
Pages: [1] 2
 

Page created in 0.208 seconds with 26 queries.