Author Topic: 3d models development  (Read 679552 times)

Offline Graf

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Re: 3d models development
« Reply #1455 on: May 06, 2011, 08:38:55 pm »
something wrong with the shoes tex
Looks like a flipped polygons to me. It's not a big deal to fix. Anyway, the texture looks... umm... like a rusty MKII, while MKI is more like a crudely made, even somewhat badass version of MKII. So, in my opinion it should look more like a sprite:



P.S. Do you have any progress with the ghoul, Jotisz?

Offline Haraldx

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Re: 3d models development
« Reply #1456 on: May 06, 2011, 09:26:34 pm »
Shoulder and hand textures not edited yet, stil WIP (work in progress)


EDIT:


Damn, I love those new brushes I downloaded! :D True, maybe not the best work but they are powerful! These brushes will surely do on my other projects!
« Last Edit: May 06, 2011, 09:58:23 pm by Haraldx »
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Re: 3d models development
« Reply #1457 on: May 06, 2011, 09:54:20 pm »
but still something wrong with the shoes tex

it looks rather like some polygons of legs are showing through the polygons of boots

Re: 3d models development
« Reply #1458 on: May 06, 2011, 10:37:33 pm »
Version boxes for Bullets

10mm  polys 8 tris 16 edges 22 verts 16
5mm  polys 18 tris 18 edges 54 verts 18
12mm polys 6 tris 12 edges 16 verts 12




http://www.mediafire.com/?hd445s8g6a86zg0
« Last Edit: May 06, 2011, 10:49:07 pm by White tiger »

Offline Haraldx

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Re: 3d models development
« Reply #1459 on: May 06, 2011, 10:44:15 pm »
patrons




http://www.mediafire.com/?hd445s8g6a86zg0

Patrons? Where do you come from? We use a similar word in Latvia for "Bullets".

Great job on the models, what's the polycount? MFC done by me, SEC done too (haven't made a picture yet), and working on the flamer fuel. Need someone to "review" the MA MKI, if it is fine, uploading all the stuff.
« Last Edit: May 06, 2011, 10:50:15 pm by Haraldx »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Re: 3d models development
« Reply #1460 on: May 06, 2011, 10:48:15 pm »
Patrons? Where do you come from? We use a similar name in Latvia for "Bullets".

Great job on the models, what's the polycount? MFC done by me, SEC done too (haven't made a picture yet), and working on the flamer fuel. Need someone to "review" the MA MKI, if it is fine, uploading all the stuff.

 In Soviet Russia Putin has ordered us to call this item - "patrons"   :)
« Last Edit: May 06, 2011, 11:00:04 pm by White tiger »

Offline Haraldx

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Re: 3d models development
« Reply #1461 on: May 06, 2011, 10:49:44 pm »
;D ;D ;D  google trnslator
You come from Google translator? Nice, I wish I could live there  ;D ;D ;D ;D ;D
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Lexx

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Re: 3d models development
« Reply #1462 on: May 06, 2011, 11:03:35 pm »
I want to see how the player is supposed to hold the big wooden bullet box in their right hand. :> (That's why all of these items should be a normal small-sized box.)

Keep in mind, that the models have to be made for the player holding them in their right hand. This means, it is not needed to make a 1:1 inventory image copy. In fact, like written above, it's not even possible in some cases.
« Last Edit: May 06, 2011, 11:05:41 pm by Lexx »

Re: 3d models development
« Reply #1463 on: May 06, 2011, 11:12:12 pm »
I want to see how the player is supposed to hold the big wooden bullet box in their right hand. :> (That's why all of these items should be a normal small-sized box.)

Keep in mind, that the models have to be made for the player holding them in their right hand. This means, it is not needed to make a 1:1 inventory image copy. In fact, like written above, it's not even possible in some cases.

Maybe need animation to hold  items in two hands.  Either do very very little items. Or stuff them into bags.

Re: 3d models development
« Reply #1464 on: May 07, 2011, 01:17:51 am »
Buffout

polys 8
tris 24
edges 34
verts 28



http://www.mediafire.com/?6ftnnpryvtfe83x

« Last Edit: May 07, 2011, 01:19:55 am by White tiger »

Offline Crazy

  • Drugged Childkiller
Re: 3d models development
« Reply #1465 on: May 07, 2011, 01:26:58 am »
I would see the pills bigger, maybe 3/4 for one tablet.
When you have to shoot, shoot, don't talk

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Offline Eternauta

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Re: 3d models development
« Reply #1466 on: May 07, 2011, 05:04:28 am »
Sorry If I get too much into details, but when did those plastic things (which contain pills) appeared? Where not pills contained in flasks around the 50's? I might be completely wrong about this, but well, you are free to not pay attention to this if you don't feel like, I wouldn't mind :P

Offline Graf

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Re: 3d models development
« Reply #1467 on: May 07, 2011, 08:14:40 am »
In fact, Fallout canon contains quite a lot of things made after 50-60s. For example, CAWS were designed during 70s, p90 in the late 80s, barret m107 (which is obviously a prototype for the bozar) in the early 90s. In case of blister pack, which is made from PVC (PolyVinylChloride) - it was discovered before 1850s, so I assume that it was possible to produce a PVC blister packages a century later.
« Last Edit: May 07, 2011, 08:18:11 am by Graf »

Offline Eternauta

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Re: 3d models development
« Reply #1468 on: May 07, 2011, 08:21:42 am »
Alright, then please ignore my comment and carry on with the awesome work. Thanks Graf for the answer :)

Offline Haraldx

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Re: 3d models development
« Reply #1469 on: May 07, 2011, 10:41:19 am »
Alright, then please ignore my comment and carry on with the awesome work. Thanks Graf for the answer :)
Buffot was contained in flasks in Fallout 3 however. There is extremely many fan-art of it too.
Original F3 buffout.
Fan art.

Fan art.
(Nice warning on the label)
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.