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Waterworks Control
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Topic: Waterworks Control (Read 936 times)
Blarg
Waterworks Control
«
on:
May 16, 2012, 11:15:11 am »
I was thinking that it might be neat if waterworks was added as a controllable area tied into the town control system.
Players could capture the water works, and choose towns to send water to, these towns could get some sort of bonus, perhaps to HP of NPCs guarding town or something that the faction controlling the town might want.
In each town there would be a valve that could be on or off.
If on, part of the rewards for holding the town would be sent to the waterworks for the players controlling it.
also, there could be valves at the waterworks, so the players that control it could stop the water from going to certain towns, so the would not get the bonus from there guards being "watered". this would allow enemy factions to take over the waterworks and put a "water embargo" on the towns of there choosing.
this is just a rough outline of what i was thinking about farming electronic parts there, so im open to any and all feed back.
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Waterworks Control