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Author Topic: about lvling follower  (Read 2237 times)

café saké

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about lvling follower
« on: May 05, 2012, 10:30:43 pm »

Hello,

i want to know if
each mercenary buyed is lvl1?
if followers have a lvl cap like us?
if yes, what is this lvl cap?
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Gob

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Re: about lvling follower
« Reply #1 on: May 05, 2012, 10:55:42 pm »

Do you really think that a mercenary with 180 or 300 hp is level one? They spawn with random levels.
Yes.
24.
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Ganado

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Re: about lvling follower
« Reply #2 on: May 05, 2012, 11:13:22 pm »

Do you really think that a mercenary with 180 or 300 hp is level one? They spawn with random levels.
False. Their starting HP depends on a variety of buyer's SPECIAL skills... I think avv made a post about what gets the best starting HP.
All mercs start at level 1.
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café saké

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Re: about lvling follower
« Reply #3 on: May 05, 2012, 11:18:23 pm »

Yeah, i really mean that : i buy a mutant, i go pex with him, 2 centaur later, he become stronger.

Now, he gain ten level, it's much longer but, he have 450 hp and ... i continue.
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Re: about lvling follower
« Reply #4 on: May 06, 2012, 12:46:52 am »

Yeah, i really mean that : i buy a mutant, i go pex with him, 2 centaur later, he become stronger.

Now, he gain ten level, it's much longer but, he have 450 hp and ... i continue.
actually it is possible to buy unarmed mutant with 460 or 500 hp from start with some build, i dont remember hp and build also :D
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avv

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Re: about lvling follower
« Reply #5 on: May 06, 2012, 01:19:06 am »

Beware, there are bugs that make you lose your followers for good. If you or they die, chances are they won't respawn at the meeting point.
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Ox-Skull

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Re: about lvling follower
« Reply #6 on: May 06, 2012, 01:37:09 am »

The three companions ive had have disappeared.

It seems to me if u manaully move them during combat and dont set them back to auto move b4 u leave the map, they will not follow u or appear at ur main tent, they just disappear.

im about 70% sure this is the case.
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café saké

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Re: about lvling follower
« Reply #7 on: May 06, 2012, 01:42:11 am »

yes. Always check if you are in auto move.
Slaver's reflex.
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Re: about lvling follower
« Reply #8 on: May 06, 2012, 01:49:29 am »

yes. Always check if you are in auto move.
Slaver's reflex.

Would be nice if hints like that were on the Slavery page on wiki.

Gob

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Re: about lvling follower
« Reply #9 on: May 06, 2012, 07:43:05 am »

Why buy mercs? When you can get moonshiners to use any weapon :/ or farm the Mercs in the cave encounters near BH.
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café saké

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Re: about lvling follower
« Reply #10 on: May 06, 2012, 07:44:26 am »

because mercs have good stats and better : one merc more = one slave more.

also, as i know, combat slave (moonshiners) don't lvl up and have poor skills. http://fo2238.fodev.net/wiki/Combat_Slave
« Last Edit: May 06, 2012, 07:52:40 am by café saké »
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Gob

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Re: about lvling follower
« Reply #11 on: May 06, 2012, 10:28:42 am »

because mercs have good stats and better : one merc more = one slave more.

also, as i know, combat slave (moonshiners) don't lvl up and have poor skills. http://fo2238.fodev.net/wiki/Combat_Slave

Wiki is outdated.
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Kombajn

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Re: about lvling follower
« Reply #12 on: May 06, 2012, 02:02:45 pm »

Wiki is outdated.

So atm combat slaves do lvl up?
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Re: about lvling follower
« Reply #13 on: May 06, 2012, 02:43:43 pm »

So atm combat slaves do lvl up?

Best get one and see for yourself. Then write about it on wiki.

Mind, that only those slaves with base HP (again number is outdated on wiki) do level UP.
http://fo2238.fodev.net/wiki/Slaves#Criminals These have been updated by Jotisz.
Re: about lvling follower
« Reply #14 on: May 06, 2012, 05:25:34 pm »

According to my knowledge there were leveling combat slaves with 4X/5X something hp they leveled as I know but I never had any like that. Ghouls are supposed to level too the 93 hp ones haven't tested them yet though.
I would say to choose a mercenary or companion to level since their loyalty is easier to keep.
About the low skills of combat slaves yeah they have low skills but they have enough ST for all weapons and miniguns have the accurate perk, flamers are ok since they have low range, and about rockets before wipe out of 5 shot 2 usually hit the target from a not so far distance.
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