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Skinning for new 3d models
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Author
Topic: Skinning for new 3d models (Read 2669 times)
Roachor
Skinning for new 3d models
«
on:
March 07, 2010, 08:09:25 pm »
I used to do a lot of skinning back in the day for interstate 82 and UT 2003 and would love to contibute to skinning some of the new models unfortunately my computer can't run any 3d editing software so I'd need a flattened .tga file of the model to skin it properly. If anyone can post these I could get to work on it and I'm sure i wouldn't be the only one.
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Roachor
Re: Skinning for new 3d models
«
Reply #1 on:
March 28, 2010, 09:07:17 pm »
Dalory im me the links and i'll skin your models.
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Elmehdi
Re: Skinning for new 3d models
«
Reply #2 on:
March 30, 2010, 10:00:29 am »
Well, not all of my models have UV texture yet and I can certainly use some help.
Here
is a pulse rifle tga file and here are some images of the model (current textures are just stuck images):
http://img651.imageshack.us/img651/7856/pulserifletop.png
http://img651.imageshack.us/img651/3214/pulseriflepreviewnotext.png
http://img651.imageshack.us/img651/6770/pulseriflepreview.png
http://img291.imageshack.us/img291/5723/pulsernet.png
I should be able to upload a pulse pistol uv map later today, as well as a couple of other models that need textures. If you have a time and will to help with it, I'd be greatful
.
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Roachor
Re: Skinning for new 3d models
«
Reply #3 on:
March 31, 2010, 06:13:18 am »
sure, if you could number all the sections and take a screenshot of the render it would make it a lot easier for me to figure out what's what.
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swampcat
Re: Skinning for new 3d models
«
Reply #4 on:
March 31, 2010, 05:07:50 pm »
i like it.
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Skinning for new 3d models