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Author Topic: TC Suggestion  (Read 1053 times)

Action Jack

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TC Suggestion
« on: April 06, 2012, 12:39:51 pm »

How about scrapping influence system all together, and put in an advertisement system. You go in with 4 people and put message on screen, no name on towns, no TC chest rewards just advertisement to say "[faction name] is in [town name] looking for a fight".

Or keep the influence system and instead of factions fighting to get 500 influence it just advertises a faction is in town by them standing in town, and then announces if a faction has died or won in a fight. And if nobody comes in after lets say 10 minutes the advertisement stops, but doesn't get to be advertised for another 20 minutes to prevent troll spamming.

Pure pvp, no militia, no TC chest everybody has to farm, craft and trade for caps ammo and drugs.

A system that just advertises a faction is in town nothing more.  No puppy guarding towns with militia just pure fighting.
« Last Edit: April 06, 2012, 12:43:32 pm by Action Jack »
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Wichura

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Re: TC Suggestion
« Reply #1 on: April 06, 2012, 02:51:37 pm »

Sounds even more pointless than it is now, at least for me.
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Nie biegaj za stadem.

Rio

  • Its a good day to leave a game
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Re: TC Suggestion
« Reply #2 on: April 06, 2012, 03:19:42 pm »

For me the pure PvP becomes boring and pointless after some time. Staying in a town and waiting hours for enemy is the pure PvP or what is worse waiting over the map is the pure PvP. That is how it looks now for me. No one wants to spawn as first, because there is no reason. A good system has to force players to be in a town and has to give a reward for it. PvP should be only a part of a bigger task during Town Control.
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Nice_Boat

  • I shot a man in Reno just to watch him die.
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Re: TC Suggestion
« Reply #3 on: April 08, 2012, 12:33:02 am »

People PvP from the WM because the maps suck. It's a harsh way of putting it, but then again there's no reason to be sugar-coating this issue. The maps allow for too much "teleportation" using grids and the proximity to possible combat zones allows for some very effective shock tactics when being aggressive from the WM (stuff like spawning on the enemy with mercs comes to mind). The fact that maps are pretty effin' flat around the edges doesn't help at all. Do note that these problems aren't that severe on larger maps like Klamath and northern Gecko, but they suck really hard in, say, Den, BH, Modoc and especially Reno (not a TC town, but still a massive gridcamping/WM assault fest). Put more cover on the outskirts, give us more entry points (multilevel stuff like severs and basements would help too) and generally move combat zones towards the center of the maps to make maneuvering inside the only viable way of movement (vs maneuvering or, even worse, assaulting via grids) and everything's going to be way better.

Also, staying inside opens you up for scouting and harassment, but that's not something that can be helped without interfering with the mechanics too much.
« Last Edit: April 08, 2012, 12:38:08 am by Nice_Boat »
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