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Author Topic: Hinkley changes  (Read 2188 times)

Hinkley changes
« on: April 04, 2012, 08:57:28 pm »

-Remove in cha for getting equipment, this is for pvp builds not rp.
-Add mk2 flamer, flamer mk2 is already a useless flavour weapon due to range, reg flamer does 50-80 dmg with both perks it is unable to kill anything.
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Killer Rabbit

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Re: Hinkley changes
« Reply #1 on: April 07, 2012, 03:19:39 pm »

give us ap rockets, and ncr ca, enklave ca
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Re: Hinkley changes
« Reply #2 on: April 08, 2012, 08:07:39 pm »

Just add everything, people can add their own restrictions
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manero

  • FO:Reloaded
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Re: Hinkley changes
« Reply #3 on: April 08, 2012, 08:26:23 pm »

-Remove in cha for getting equipment, this is for pvp builds not rp.

Its inteligence restriction not charisma.
Re: Hinkley changes
« Reply #4 on: April 08, 2012, 09:04:07 pm »

Its inteligence restriction not charisma.

either way it has no place there
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Nice_Boat

  • I shot a man in Reno just to watch him die.
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Re: Hinkley changes
« Reply #5 on: April 09, 2012, 12:58:35 am »

The IN requirement is ridiculous. I went there today for the first time in a few months, tried to get my gear, was like "hahah oh wow, really?", asked my teammates whether this bs was serious and just left without playing. I'm really curious whose idea was it, because it doesn't serve any practical purpose aside from maybe griefing on the part of the dialogue maker. I mean it could just as well be a joke, but if that's the case it failed and it makes competing a chore for PvP builds that are otherwise perfectly viable.

Fun fact: removing that would take one double click, loading a .fodlg file, one single click, pressing delete, saving the file and committing it to the server. I bet the update fixing this issue is going to hit "soon", if ever.
« Last Edit: April 09, 2012, 01:05:40 am by Nice_Boat »
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Re: Hinkley changes
« Reply #6 on: April 09, 2012, 01:03:22 am »

you just need to make a hinkley alt to sandbox him in and give you gear because that's what the devs want, right?

I still remember a readme or something from when I first discovered fonline that said not to make too many alts to decrease server load. oh well.
Re: Hinkley changes
« Reply #7 on: April 09, 2012, 01:40:09 am »

No , keep a logged off character near outfitter. No need to use sandbox and legally cheat.
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DaroPL

  • Chosen Soldiers
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Re: Hinkley changes
« Reply #8 on: April 09, 2012, 05:14:41 pm »

Yeah add all and be indestructible
Re: Hinkley changes
« Reply #9 on: April 09, 2012, 07:15:35 pm »

When i tried to say "hey that requirement for INT is just stupid, remove it" in past, noone supported me. But yeah, that requirement is just stupid and should be removed.
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Sarakin

  • Zmikundik
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Re: Hinkley changes
« Reply #10 on: April 09, 2012, 07:36:35 pm »

Add mandatory Hinkley tickets for accessing Hinkley
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Hinkley changes
« Reply #11 on: April 09, 2012, 07:50:11 pm »

Add mandatory Hinkley tickets for accessing Hinkley

Get this nonsense out of my thread
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Sarakin

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Re: Hinkley changes
« Reply #12 on: April 09, 2012, 07:59:05 pm »

We are discussing Hinkley changes, arent we ? :) I call for that change.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Hinkley changes
« Reply #13 on: April 09, 2012, 08:01:09 pm »

We are discussing Hinkley changes, arent we ? :) I call for that change.

You don't get to bring items in, it's a pointless tax and just adds another layer of annoying item taxiing to the game. The game needs to be more accessible not less so.
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Sarakin

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Re: Hinkley changes
« Reply #14 on: April 09, 2012, 08:37:45 pm »

@RavenousRat: Very funny .... not.

NCR provides service that shouldnt come for free, just like trains. Might bring all those hardcore Hinkleyers to real battlefield at north.

Anyway it wasnt originally my idea, but I like it and wanna see what do you think about it. Of course, I agree with all those flamers, charisma and shit.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
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