I tink solar sed thet they will ner HH and i dont get why?
I just recently made a Hand to Hand character. It's soo fun
it can only be done by 1v1 and it can be easy couterdIt's not particularly fun to heve to run to you while you kill me from 20 hex whit 1 ctirical or sneek burst or right shoting
Solar said it will be nerfed in a way that will force you to wear unarmed weapons (powerfists/MPF) to make it as effective as now.Right now it's bad because you can quite easily kill someone without risking a single bottle cap.
So what are you actually saying? To "counter" HH you have to run. I wouldn't say it's countering it because you have to do it or you die. It doesn't kill the enemy character, but makes him chase you until you reach the grid. It's called escaping rather than countering. I wouldn't call this particularly fun either. Why don't we put back the heavy handed npcs we had in the beginning of this session due to accident because it's so fun and easy to counter according to you.What comes to critical bursts, sneaks and whatever they aren't even related to the whole issue. Your job is to explain why immobilizing is a good feature in your opinion, not derail the issue by representing other stuff that isn't fun according to you.
you can counter HH whit in your feace perk and if i miss and i will you can shoot me whit burst from point black instant death to me and it is alwies coutred when atacking 1v2 i cant knock 2 people same time