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Author Topic: Remove TC and list of possible activities  (Read 2671 times)

Remove TC and list of possible activities
« on: February 15, 2012, 04:21:53 pm »

1. TC is pointless at all
2. 20 players from 1 gang shooting 5 players from other gang - is it fun at all?
3.TC just suck blood from small Clamath hunter community, Redding miners and other *unguarded* towns.
4. 20 players vs 20 players is same not funny game.
5. TC have nothing to doo with fallout 2, if you raider - grab your gang and doo raid to base ( 9 players can tag fast moving newbie, which want to exit town ) 9 players can rob and rape this player tent.
6. TC is not in Fallout spirit at all, make BoS vs Enclave factions fight each other with no rewards, same like TC but in desert with no reward and no newb killing.
7. TC is not able for participate to small gangs and solo players.
8. In fo2 1 human was able to kill 40 enclave soldiers at oil rig, why 1 player cant protect town by dooing town-based quests.
9. There is nothing about kill and kill in TC. Also screams like *kurwa* and some violent language.
10. Fonline is not counter-strike or quake or 3d shooter in real time mode.
11. Remove RT and make TB :D
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Let the Force be with You.
Re: Remove TC and list of possible activities
« Reply #1 on: February 15, 2012, 04:46:36 pm »

Remove TC, remove half the player base.
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Re: Remove TC and list of possible activities
« Reply #2 on: February 15, 2012, 05:05:04 pm »

i'm a loner and i stil believe that TC should exist. At least that makes an impression that the game is alive.

"8. In fo2 1 human was able to kill 40 enclave soldiers at oil rig, why 1 player cant protect town by dooing town-based quests."

We are not the chosen ones so we are not supposed to do great things alone. Group up if you want to do great things.
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Wichura

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Re: Remove TC and list of possible activities
« Reply #3 on: February 15, 2012, 07:09:29 pm »

Majority of FOnline players is not amused.

I agree there is no such thing as TC in singleplayer Fallouts, as there are no "acronym gangs". However in singleplayer Fallouts there is no other people, that makes FOnline unique.

If self proclaimed "majority" wanna pew-pew, cheat with proxy, multilogs and stuff, why not let them?
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Nie biegaj za stadem.

Re: Remove TC and list of possible activities
« Reply #4 on: February 15, 2012, 07:21:26 pm »

2. Nope.
4. Yes, of course. It's pvp battle.
6. Why in desert?
7. Yes, because it is faction mod = players play with players, sorry but it is not singleplayer mode.
8. FO2238 is not FO2 mode, you are wastelander not chosen one.
10. Yes.
11. Nope, real time is the best feature which done for FOnline, do you want stand XYZ hours in NCR while someone fights with guards or other players? I don't.

All is fine, only need small balance here and here, fix bugs, make more quests and all will be ok.

Jimmy.
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Eternauta

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Re: Remove TC and list of possible activities
« Reply #5 on: February 15, 2012, 07:33:47 pm »

There is some stuff *a bit* similar to TC in the original Fallout games: the Great Merchants War in the Hub, the supermutants' fight against the ghouls in Necropolis, the rebellion against the Regulators in Adytum, the far right wing guerrilla trying to take control of Springfield (although Tactics is not so much of an "original Fallout game" for me)...

The idea of factions trying to gain power in a settlement or region is compatible with Fallout, in my opinion. But sadly in 2238 we don't feel there's anything more than pvp praws pewpewing each other. To be honest removing TC sounds like a solution but devs seem to have some hope for this feature, so let's let them experiment.
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Reiniat

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Re: Remove TC and list of possible activities
« Reply #6 on: February 16, 2012, 01:56:45 am »

Remove TC, remove half the player base.
If self proclaimed "majority" wanna pew-pew, cheat with proxy, multilogs and stuff, why not let them?
then we dont need half of the player base. Same way we can declare that we dont need 99% of human population (and im not being sarcastic, i consider this true)
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Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies
Re: Remove TC and list of possible activities
« Reply #7 on: February 17, 2012, 08:45:10 pm »

You could massively improve the game if you halved the world map size.
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Re: Remove TC and list of possible activities
« Reply #8 on: February 17, 2012, 08:54:23 pm »

Well its a bad idea making the map smaller would force nothern or southern locations to be removed.
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Re: Remove TC and list of possible activities
« Reply #9 on: February 17, 2012, 09:24:59 pm »

Size of the map is one of the thing that keeps me on 2238... ::)
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Sarakin

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Re: Remove TC and list of possible activities
« Reply #10 on: February 17, 2012, 10:31:41 pm »

Denied.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Remove TC and list of possible activities
« Reply #11 on: February 17, 2012, 11:23:33 pm »

11. Add Lego models to the game

Really, a stupid suggestion.
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Avatar: Equality of rights for ghouls!
Re: Remove TC and list of possible activities
« Reply #12 on: February 18, 2012, 10:13:21 am »

11. Really interesting to shoot player from 50 hex in RT, while fo1 and fo2 was and is TB game.
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Let the Force be with You.
Re: Remove TC and list of possible activities
« Reply #13 on: February 18, 2012, 10:35:58 am »

Its not player who shoot. Its Sniper rifle killing everything in sight.
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Avatar: Equality of rights for ghouls!
Re: Remove TC and list of possible activities
« Reply #14 on: February 18, 2012, 11:04:29 am »

ha        h a, also there is nothing great in standing in town and waiting for a faction that gonna win or loose and have no other choice.
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Let the Force be with You.
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