fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 22, 2024, 05:51:10 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2 3 ... 5

Author Topic: Changelog 13/01/2012  (Read 13796 times)

Atom

  • Rotator
  • Offline
Changelog 13/01/2012
« on: January 13, 2012, 11:16:58 am »

FIXES:
- Fixed dialogue for Boyce in Junktown.
- Changed respawn timers of critters in a few quest locations.
- Throwing grenades on hex initiates the combat timeout and reduces the number of grenades.
- NCR's spawn killing train should be gone for real now.
- High Traps skill now makes traps more visible instead of less visible.
- Fixed requirements for the Treasure Hunter support perk.
- Maybe TB.
- Minor fixes.

FEATURES:
- Buyable mining location features a normal workbench.

CHANGES (WIP):
- (forgotten in postwipe changelog) Bank interest rates are now tied to bank's actual wealth. Changed the flow of money between the banks and the global pool.
Logged
Re: Changelog 13/01/2012
« Reply #1 on: January 13, 2012, 11:22:22 am »

so companion respawn still bugged ?  :-[
Logged

runboy93

  • 'Insanity'
    • MyAnimelist Profile
  • Offline
Re: Changelog 13/01/2012
« Reply #2 on: January 13, 2012, 11:24:22 am »

Does critter respawn work with scorpion quest at Junktown?
If I'm started quest and killed all scorpions can I still finish it?

Nexxos

  • Moderator
  • o_O
  • O_o
  • Offline
Re: Changelog 13/01/2012
« Reply #3 on: January 13, 2012, 11:29:40 am »

Does critter respawn work with scorpion quest at Junktown?
If I'm started quest and killed all scorpions can I still finish it?


Should work, as stated. It is a quest location anyways.
Logged
“And we passed through the cavern of rats.

And we passed through the path of streaming flamethrowers.

And we passed through the faction of the blind.

And we passed through the slough of swarm.

And we passed through the vale of tears.

And we came, finally, to the ice caverns.
Re: Changelog 13/01/2012
« Reply #4 on: January 13, 2012, 11:34:12 am »

not sure if its by this update, but desert stalker seem to be big as half of the map.
Logged
Re: Changelog 13/01/2012
« Reply #5 on: January 13, 2012, 11:40:00 am »

Radscorpions at cave won't respawn probably cause the quest was about to kill them and bring their eggs to Junktown sadly. And Finally TB is back!
Logged

runboy93

  • 'Insanity'
    • MyAnimelist Profile
  • Offline
Re: Changelog 13/01/2012
« Reply #6 on: January 13, 2012, 11:41:27 am »

Radscorpions at cave won't respawn probably cause the quest was about to kill them and bring their eggs to Junktown sadly.
Damn.. Hmm

Edit: Btw anyone got TB working?
« Last Edit: January 13, 2012, 11:47:47 am by runboy93 »
Logged
Re: Changelog 13/01/2012
« Reply #7 on: January 13, 2012, 11:47:31 am »

Good work thx TB is working
Logged

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Changelog 13/01/2012
« Reply #8 on: January 13, 2012, 11:51:20 am »


Should work, as stated. It is a quest location anyways.

In fact, it should not. The respawn timer is set to -1 now, this means they never disappear until the location gets deleted. If the scorps are gone already, the quest is hanging in the air. But as there are more than 5 items to be found in the cave, it might be possible that other players trade the remaining ones- shouldn't be hard to get the 5 eggs together.
Logged
Re: Changelog 13/01/2012
« Reply #9 on: January 13, 2012, 12:00:09 pm »

Thats sounds cool.
Logged

JovankaB

  • Guest
Re: Changelog 13/01/2012
« Reply #10 on: January 13, 2012, 12:00:40 pm »

Thank you for bringing back TB and fixing throwing exploit.
Devs you are the best! :-*
Logged

Izual

  • Roaming entertainer.
    • Youtube
  • Offline
Re: Changelog 13/01/2012
« Reply #11 on: January 13, 2012, 12:03:52 pm »

Throwing epxloit not fully fixed:
Quote
- No sound is played when there's the explosion.
- It doesn't work with Heave-Ho perks: range is capped at 15 even if you can throw things 21 hex away.
Logged
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer
Re: Changelog 13/01/2012
« Reply #12 on: January 13, 2012, 01:23:39 pm »

There is something like Brotherhood Initiate Patrol ! :D and Brotherhood Patrol Guards use assault rifle and they have SS in pockets!  ;D
Logged

Solar

  • Rotator
  • Offline
Re: Changelog 13/01/2012
« Reply #13 on: January 13, 2012, 01:29:49 pm »

Yes, I'm terrible at putting things to go in the changelog :p

Next update there should be a similar update for Mutants and Enclave too :) Maybe some work on the different Raider encounters too depending on how long til it will be.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 13/01/2012
« Reply #14 on: January 13, 2012, 01:36:34 pm »

Will be weapon handling fixed in next update?
Logged
Pages: [1] 2 3 ... 5
 

Page created in 0.112 seconds with 24 queries.