Permadeath is a nice feature for co-operative completion of Fallout1/2 based on FOnline engine, so many players can play at the same time and it'll be harder to complete game because of permadeath, also it opens RP abilities and just adequate gameplay, no stupid rushes, suicidal actions, etc. Current FOnline, is MMO, permadeath will just make people grind more, you just raise your level by killing mobs and mindless NPCs, you don't have chain quests and main story-line quest, leveling happening in random encounters, it's just Quake/Unreal Tournament type gameplay, so there's no reason for permadeath.Of course 2 days replication time isn't permadeath, it'll only raise number of alts, so you'll need to relog on another one while previous is dead. What for?
I believe it's idea for now (pre-wipe madness)
Some people have 10+ PvP characters so it's not really permadeath for them.
I would spam server memory with 1st level alts:5/6 101011104/3small frame fast shot39 hp65% SG 42% FA 42% outdoorsmanlong ranged SG weapon or bazooka on 40th hex or if target is near wall.A lot people with that build holding bazookas will kill 21st level character, they just need to catch him on 40th hex, so missed rockets will explode on his position, and use long ranged weapon like gauss rifle or AR or anything for unaimed shooting, 10 PE and 65% SG will give you 95% to hit to 30 AC target up to 17 hexes.
The only exploit involved abusing your intelligence
I dont like two days but i think replication time should scale with death, and weakness should prevent stimpacks.
He was just talking about right now until wipe, I think....