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Author Topic: Faction system changes - ranks  (Read 2350 times)

avv

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Re: Faction system changes - ranks
« Reply #15 on: June 19, 2011, 04:20:55 pm »

A far wish of Faction relation system:

Could be great to simply add another player faction as enemy. This way all members and friends of faction see the enemy as red and the militia and mercs autoattack that enemy. Atm we have to add the names from screenshots and dig them from meslogs individually.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Faction system changes - ranks
« Reply #16 on: June 20, 2011, 06:16:15 am »

Most of the new players in the server are newbs to Fallout style, or only play FO3 and NV, this game should try to be more friendly to those newbs teaching them what is the truly Fallout world and the cultural aspects waited from his actions in the game, such as NO pwning or lolol language.

After all people being like idiot cold killers or masive trollers end up looking like a real postapocaliptic flock or at least have certain cultural references to.....something. Im trying to explain that the actual Fonline world made by all of his players looks like a truly postapocaliptic world, it has no rule, everybody looks cold and cruel (tough most of they arent) people kills only because they can, and its a horrible battle for the power of do anything (including shit gathering). BUT MOST OF THE PLAYERS ARE IGNORANT OF THAT (like in a truly postapocaliptic world) so make all those pwnzors, trollers and retarded players know that they are perpetuing the idea of a harsh world with his idiot activities maybe will make those guys to RP, BECAUSE RP MEANS THAT THEY WILL STILL DOING THE SAME THINGS, BUT WITH A DIFERENT PURPOSE OR WAY, RP dont means to be a Hub farmer, it means to be the survivor of the hell in the earth, and it gives you the right to do anything you want, with the only condition of be Falloutistic while doing it.

I hope you understand, if not is probably becasue my crappy english
good for me to read this...
u just tell all that some players understand from starting game. and some players never take a point from ur text. so no reason to tell to troll or killers-because-they-can-and-have-nothing-to-doo in this way
u need simple comic book with troll face images and *boom* *lol* *pwned* pictures inside... i bet only good art or hardcore punishment from gms can change people that act like idiots in game.  :D
ur english for me like clean text  ;)

i bet part (evil pwnzors/rp/other part) of players that *pick up* newcomer can change newcomers expierence and destiny in fonline :D
« Last Edit: June 20, 2011, 06:20:36 am by Who Killed Bambi »
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Ganado

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Re: Faction system changes - ranks
« Reply #17 on: June 21, 2011, 12:06:15 am »

I think what scypior described would greatly make it easier to organize players in a terminal. Each terminal should be connected to each base, too. Any improvement would be better than how it is now.

Also, instead of how the Member list is now, I think it should be changed so that there is a list of members in a row, organized either by Joining date or Alphabetical.
ex:
*Member1
*Member2
*Member3

And then, you click on the member, and then you get the rank options.

This next part would probably require some sort of engine change, but it would be nice to be able to select multiple members at the same time to make it not as time consuming to go into each person's options separately.

Quote
Maybe we should allow giving a rank to non-members?
The more customizable it is, the better. If the members in charge want their Friend to have some rights too, then let them. They can always choose not to use it, but if it is available, there isn't a downside.
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Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

avv

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Re: Faction system changes - ranks
« Reply #18 on: June 22, 2011, 10:41:51 am »

I think what scypior described would greatly make it easier to organize players in a terminal. Each terminal should be connected to each base, too. Any improvement would be better than how it is now.

Does it even have to be terminal? Can't the faction management be handled anywhere through pipboy since the leader has access to the terminal anyway? There's no balance-related reason to force the leader to go in the base and toggle the terminal.

Quote
Also, instead of how the Member list is now, I think it should be changed so that there is a list of members in a row, organized either by Joining date or Alphabetical.
ex:
*Member1
*Member2
*Member3

And preferrably browsable by mousewheel.

Quote
And then, you click on the member, and then you get the rank options.

Exactly.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Bartosz

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Re: Faction system changes - ranks
« Reply #19 on: June 22, 2011, 12:48:45 pm »

Quote
Does it even have to be terminal? Can't the faction management be handled anywhere through pipboy since the leader has access to the terminal anyway? There's no balance-related reason to force the leader to go in the base and toggle the terminal.
Preferably, it would be via web browser as well.
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Crazy

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Re: Faction system changes - ranks
« Reply #20 on: June 22, 2011, 12:55:34 pm »

Preferably, it would be via web browser as well.

Oh my, that would be awesome ! Also, we could manage ennemies and relations with factions in an easy way (who said NC? ;p). A web interface can easily be better than the one we have to use IG.
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Johnnybravo

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Re: Faction system changes - ranks
« Reply #21 on: June 22, 2011, 07:02:36 pm »

It'd make it essentialy the same as WoW guilds. While that word is profanity for quite a bunch of audience, it does not make the idea any worse.
In regards of Fallout canon you could just use Mr. Handy to access stuff, however that's still a little bit too silly.
Or alternatively one could have their personal access card, not that weird, yet still make one wonder how to hide it for themselfs.
Alas, if you can ban people from base, how'd that work when you bring new people to it?
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Re: Faction system changes - ranks
« Reply #22 on: July 11, 2011, 03:37:30 am »

Well, another idea could be to have some hole in a base, or stairs leading downstairs into the ground, where there would be a kind of storage. However, this would be protected by a code, so if you want to open the door you have to put in a code set by leader? :) That way we would skip the locker unrealistical way of working beign unaccessible for some and not for others.

Simillar thing could be done to cars, an underground parking place.
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