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Author Topic: What if? - One character per player  (Read 16187 times)

Re: What if? - One character per player
« Reply #60 on: May 25, 2011, 02:22:56 am »

This is not a suggestion, but only a "What if...?" kind of topic.

How would you play if you were only allowed to use one character? Would you specialize in one activity (combat, crafting, sneaking, stealing, leading, etc) or you go for a "mixed" build?

How do you think it would change the game?

Do you think it would change the RP possibilities? How/Why?

Do you think it would need any other significant change along with it?

It would be AMAZING
Re: What if? - One character per player
« Reply #61 on: May 25, 2011, 02:24:03 am »

it's kind of pointless when after an hour of farming caps you get killed in one turn by a guy with machine gun and russian letters in nickname (no offense ;))
You had a turn!!!
Man what i wouldnt give for a turn instead of loading. replication .59
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Re: What if? - One character per player
« Reply #62 on: May 25, 2011, 09:34:39 am »

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it's kind of pointless when after an hour of farming caps you get killed in one turn by a guy with machine gun and russian letters in nickname (no offense )
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this will probably still happen.
What i meant was that this pk would have similar skill level to you, and you could put up a fair fight.
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Astarot

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Re: What if? - One character per player
« Reply #63 on: May 25, 2011, 10:04:09 am »

One char per player ?

My response will be simple, I'll stop playing.

Edit : Its better like that Vindict... Great troll English teacher...
« Last Edit: May 25, 2011, 11:55:54 am by Astarot »
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Re: What if? - One character per player
« Reply #64 on: May 25, 2011, 10:38:15 am »

you'll stop the game? please, don't do that. some of us would still like to play. wouldn't it be enough if you stop playing?

on a serious note: I think 1 character limit would be great if we remove level limit (or at least increase it), introduce a better karma/reputation system so people would actualy be responsible for their actions and face the consequences like in fallout 1 and 2.
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DocAN.

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Re: What if? - One character per player
« Reply #65 on: May 25, 2011, 11:05:20 am »

I think it could work as long as players will be able to delete his chars and create new one.
I`ll also mention that we could try something like this by following this suggestion
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Re: What if? - One character per player
« Reply #66 on: May 26, 2011, 03:14:31 am »

What i meant was that this pk would have similar skill level to you, and you could put up a fair fight.

that is still a big assumption as is mine because you cannot discount somebody being dedicated combat and killing others for stuff.
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Re: What if? - One character per player
« Reply #67 on: May 26, 2011, 06:36:44 am »

How about talking with other players? Trading? Making allies? Are you that anti-social? You don't have to be a demigod everywhere. I hate this new-gamer point of view.

That is the reason I need alts... Let me put it this way: for gear i need to farm. I can't only farm "bad NPC's", most of them have poor gear. So i hit some caravans and NCR army, not because I am rp a "rogue" just because I need weapons and ammo and that's the only way to get them. After I hit them I can't go to SF or NCR for example, so I need to have another alt to socialize with players, killing them in the wasteland doesn't exaclly give me that oportunity.

You can say I want to be a "demigod", but I also like TC and RT battles. If i also want to enjoy that part of the game, I need to create my third character, which will be a rt pvp powerbuild. And we all know that RT powerbuilds have no outdorsman skill, so he can't be use to socialize either, because the trip from Hub to NCR takes 10 minutes and when I get there all my friends will be dead from old age.

I also like armors and we can't buy BA in this game, we need to craft it. So, we make another science/repair/out alt.

After that, I need tents. I know it is posible to live with only one, but with all the thieves and the bombers in the south and all the pks in the north, carrying good gear when you enter a city is like giving it away. We need tents to secure our items. I can't go from SF to my tent near Den every time i farm a lsw...

So, please, tell me how do I combine all my alts in one and do that without trolling. I am not saying I don't want to play with only one char, I would love to. Playing with only one character can get you fame and also all your friends will recognize you and you would recognize them.

Bullshit.

A very good and "to the point" answer. I really don't know how can you have the morality to close threads and ban players when you are one of the biggest trolls in this forum.

Cheers and happy alting!
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Eternauta

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Re: What if? - One character per player
« Reply #68 on: May 26, 2011, 07:09:56 am »

That is the reason I need alts... Let me put it this way: for gear i need to farm. I can't only farm "bad NPC's", most of them have poor gear. So i hit some caravans and NCR army, not because I am rp a "rogue" just because I need weapons and ammo and that's the only way to get them. After I hit them I can't go to SF or NCR for example, so I need to have another alt to socialize with players, killing them in the wasteland doesn't exaclly give me that oportunity.

Choices and consequences make the game harsher and not Hello Kitty like. If you want good gear, buy from players whose characters have professions, or kill them to get their items.

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You can say I want to be a "demigod", but I also like TC and RT battles. If i also want to enjoy that part of the game, I need to create my third character, which will be a rt pvp powerbuild. And we all know that RT powerbuilds have no outdorsman skill, so he can't be use to socialize either, because the trip from Hub to NCR takes 10 minutes and when I get there all my friends will be dead from old age.

You create a character according to what you enjoy the most. Accept limitations -> Harsher game -> no Hello Kitty.

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I also like armors and we can't buy BA in this game, we need to craft it. So, we make another science/repair/out alt.

Buy them from other players or kill others.

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After that, I need tents. I know it is posible to live with only one, but with all the thieves and the bombers in the south and all the pks in the north, carrying good gear when you enter a city is like giving it away. We need tents to secure our items. I can't go from SF to my tent near Den every time i farm a lsw...

If we could "add" people to tent and build more than one tent with one character, there would be no need for alting.

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I am not saying I don't want to play with only one char, I would love to. Playing with only one character can get you fame and also all your friends will recognize you and you would recognize them.

I don't think you'd really like playing with one character and dealing with the consequences, especially when you have just said you want to be a demigod, which pretty much goes against the idea of Fallout, a game set in a post apocalyptic wasteland that should be harsh, etc.

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A very good and "to the point" answer. I really don't know how can you have the morality to close threads and ban players when you are one of the biggest trolls in this forum.

Well Surf is kinda right. The game mechanics allow you to alt, and even encourage you to alt, but they do not force you to alt. There are players who actually do not alt. And like I've said, there are players that simply like crafting, which is not only possible with a 10 Int Skilled char, the same way fighting is not only possible with a 1 Cha powerbuild. But our players love having a LSW burster powerbuild over every controllable town, and create them just because it's possible, harming the setting quite a lot and then complaining about how much this game sucks, but at the same time carrying on playing.
« Last Edit: May 26, 2011, 07:17:09 am by Eternauta »
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Re: What if? - One character per player
« Reply #69 on: May 26, 2011, 07:35:06 am »

Choices and consequences make the game harsher and not Hello Kitty like. If you want good gear, buy from players whose characters have professions, or kill them to get their items.

Buy them from other players or kill others.

To buy, i need money. To get money, i need to sell items. To sell items, i need to farm them. So i should kill raiders and sell mausers until i have 10k to buy a lsw? Good point, you do that. Also, to kill other players I need gear.

You create a character according to what you enjoy the most. Accept limitations -> Harsher game -> no Hello Kitty.

To give up at half of what the game has to offer because... you say so. Sure. What limitation?

If we could "add" people to tent and build more than one tent with one character, there would be no need for alting.

Here, I agree.

I don't think you'd really like playing with one character and dealing with the consequences, especially when you have just said you want to be a demigod, which pretty much goes against the idea of Fallout, a game set in a post apocalyptic wasteland that should be harsh, etc.

Your understanting of english fails you here. I never said i am or i want to be a demigod, somebody else did it. Your all ideea is based on bad reading.

So, you from this:
Bullshit.

Understood this:
Well Surf is kinda right. The game mechanics allow you to alt, and even encourage you to alt, but they do not force you to alt. There are players who actually do not alt. And like I've said, there are players that simply like crafting, which is not only possible with a 10 Int Skilled char, the same way fighting is not only possible with a 1 Cha powerbuild. But our players love having a LSW burster powerbuild over every controllable town, and create them just because it's possible, harming the setting quite a lot and then complaining about how much this game sucks, but at the same time carrying on playing.

I envy you. You ARE the "chosen one".
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Re: What if? - One character per player
« Reply #70 on: May 26, 2011, 07:43:11 am »

To give up at half of what the game has to offer because... you say so. Sure. What limitation?

Not because I say so. I was referring to a hypothetical "one char per player" situation (this is a What if topic, remember).

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Here, I agree.

Yeah, the current situation with tents was most probably thought to encourage the creation of shared tents with friends/allies/gangmates, but it only encourages alting.

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Your understanting of english fails you here. I never said i am or i want to be a demigod, somebody else did it. Your all ideea is based on bad reading.

Well sorry but English is not my native language, anyway I'm honestly sorry I misread you, but please explain what you meant.
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Re: What if? - One character per player
« Reply #71 on: May 26, 2011, 07:55:41 am »

You don't have to be a demigod everywhere. I hate this new-gamer point of view.

You can say I want to be a "demigod", but I also like TC and RT battles.

This is scarcasm. Anyway, he was refering that you don't need a RT powerbuild and a TB powerbuild because he hates "this new-gamer point of view". I don't want to be a demigod i just want to enjoy all the things that the game has to offer and that includes playing in rt and in tb.


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Eternauta

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Re: What if? - One character per player
« Reply #72 on: May 26, 2011, 08:12:47 am »

Alright I understand now. I still believe the price would not be too high. With one character, we'd have limitations that would make us need help from other people and encourage serious teamplay, and not me, myself and I doing everything I could need, then joining my mates in TC.

It would not hurt testing either, as anyone could test anybuild and will probably be testing it.

Also I noticed I've never answered my own questions :P

-I'd probably play with a SG burster with Gunsmith 2 and Armorer 2 as well as 3 Cha. I like the fact that I can fight, craft and lead with one char but at the same time not excelling at any of these activities. I see it as good balance. It's also useful for helping others which I like doing.

-I think it'd make the game harsher and encourage cooperative activities.

-I guess it'd help Role Playing but this is always up to the players.

-The most important change I believe we need is, like I said, allowing us to make more than one tent and the possibility to add people to them.

EDIT: zuhardu, it was not my English which failed, it's just that I'd forgotten about Andr3aZ's comment.
« Last Edit: May 26, 2011, 08:14:26 am by Eternauta »
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Re: What if? - One character per player
« Reply #73 on: May 26, 2011, 01:44:19 pm »

i think that the "Login Timer" was supposed to reduce peoples' dependency on Alts. In a perfect server, you would not be restricted to just one character, but rather you would be restricted to playing only one character AT A TIME in addition to the character login timer.

Of course, many people do not respect this need for balance in our game and go around the login timer and '1 character at a time' rule.
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Re: What if? - One character per player
« Reply #74 on: May 26, 2011, 03:02:50 pm »

Something very strange in this discuss...
People pretends to love the 2238 for his harsh way (man can say it is the core of this server). But people tends to only look how to avoid this point by alts and exploits. The game mechanic dont "encourage you on this way". Only you do it.

"I need ammo, so I must create an armorer alt"... If you didnt allow your char to that task, just make your proper way in the Waste (following his "rules") to get them. Player's choices and interdependence are the only "social engine" here.

We will keep specialized char, they will just have to participate really to the "economic life" on the server.
Grinding as farming are not an obligation, just a player's failure. It breaks the server life.

"I want to enjoy all game aspect"... Sure, as everybody. But Bali recalls, more than 1 char at a time or the server will still dying.
Again... Making choice, dealing with them...
The fun will come from the diversity of characters you will encounter and so, the diversity of situations you will see.
It still true for pure fighters. What's the point of facing a clone ???

In other words, just playing the game !
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