fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 23, 2024, 06:03:27 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 [3] 4 5 ... 7

Author Topic: What if? - One character per player  (Read 15689 times)

mrninjamonk

  • Crazy 88
  • Offline
Re: What if? - One character per player
« Reply #30 on: May 24, 2011, 02:27:14 am »

I already have only one character, So it would not change anything for me really.

Logged

cogliostro

  • No Parole from Rock 'n' Roll, all the way from L.A
  • Offline
Re: What if? - One character per player
« Reply #31 on: May 24, 2011, 05:42:46 am »

One character per player would be total awesomeness! If only that could be possible  :-\.
Logged
Let them eat metal!
Re: What if? - One character per player
« Reply #32 on: May 24, 2011, 06:33:47 am »

Well it wouldn't be bad only downside I would have to delete my char every lvl21 so I can level again. The one char for one player would be the best idea without level cap. Well I would probably make mixed builds maybe recreate my first char which was a copy of the usual char I use in fallout 1. Or maybe I would use the stats of one of the premade chars with their name from fallout just for fun (this one I want to try even though I know those chars won't be able to survive well but still).
Logged
Re: What if? - One character per player
« Reply #33 on: May 24, 2011, 10:05:51 am »

IMO sollution is good.. But as someone sais before - in some time people will be bored by their barte/crafter only chars.

SO my suggestion is to limit not to one char per player but to 2 chars per player. I think it will be best sollution ( one char is a crafter and other one is a fighter). Additionally we can add relog cooldown ( 60 minutes) ^^
Logged

Wipe

  • Rotator
  • Random is god
  • Offline
Re: What if? - One character per player
« Reply #34 on: May 24, 2011, 10:20:06 am »

I wonder how many of "i hate alts"over here are brave enough to play like that. Try it, instead of talking about it only.
Logged
Games are meant to be created, not played...
Re: What if? - One character per player
« Reply #35 on: May 24, 2011, 10:39:32 am »

I would make a crafter and craft tons of equipment TONS , gear that cannot be farmed , then i would delete the crafter and level a power build and farm for a decade , then i would go pvp. Nothing really change would make this game extra annoying.
« Last Edit: May 24, 2011, 10:53:40 am by T-888 »
Logged

avv

  • Offline
Re: What if? - One character per player
« Reply #36 on: May 24, 2011, 10:43:43 am »

I believe it would have positive effects. Players will rely a lot more on each other. There are people who like to fight, others who like to craft and trade. I imagine factions of crafters that would almost dominate PvP trading, or Taxi companies.

With current settings it would suck because one char can do very little in the end. I used to think players should stop making alts and start to help each other with stuff their char couldn't do. But in the end it's very boring to always stop what you're doing and go help your pal because he can't do it himself. It's much relieving for everyone to have alts or shared chars to do dirtywork like lockpicking a car, crafting some crap, repairing stuff and whatever maintenance stuff there is.

I started alting because with one char I was the one asking for little favours from others due to the limitations of my character and it wasn't fun. Plus combat is much more interesting when you get to try out differend builds. It was okay to play as solo when you're alone but not when you got gang with actual goals around you. For example WWP project wouldn't have been possible without alts due to the fact we needed tent-alts and shared base leaders.

So one char per player would be awesome only if one char could do more.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

DocAN.

  • Testing FO: Reloaded
  • Offline
Re: What if? - One character per player
« Reply #37 on: May 24, 2011, 10:49:05 am »

So one char per player would be awesome only if one char could do more.

He will, after wipe.
Logged
FOnline: Reloaded - Post apocalyptic mmorpg

vedaras

  • King of the wasteland
  • Offline
Re: What if? - One character per player
« Reply #38 on: May 24, 2011, 11:42:21 am »

i think more calculations are needed

JovankaB

  • Guest
Re: What if? - One character per player
« Reply #39 on: May 24, 2011, 11:45:59 am »

All artificial limits are doomed to fail, because cheaters will find their way around the blockades anyway.
Only the honest players would be punished by this. It's also a waste of dev/gm time to police the server.
If you want less alts, make relogging to other characters to do specific actions less beneficial.
« Last Edit: May 24, 2011, 11:48:11 am by JovankaB »
Logged
Re: What if? - One character per player
« Reply #40 on: May 24, 2011, 12:04:33 pm »

Not possible. The game is build that way, so we are forced to have alts. There are 3 aspects that need to be considered: tb battles, rt battles and crafting. Even if we choose only one char for every one we would still be forced to have 3 characters. I don't see any other way. For playing with only one character the whole game should be changed.
Logged
Those of you who think you know everything are annoying to those of us who do!




« Kill the men, rape the women, eat the children! »  Section 8 official motto

Surf

  • Moderator
  • это моё.
  • Offline
Re: What if? - One character per player
« Reply #41 on: May 24, 2011, 12:35:06 pm »

Not possible. The game is build that way, so we are forced to have alts.

Bullshit.

Andr3aZ

  • Endless forum lurker
  • Offline
Re: What if? - One character per player
« Reply #42 on: May 24, 2011, 01:05:13 pm »

Not possible. The game is build that way, so we are forced to have alts. There are 3 aspects that need to be considered: tb battles, rt battles and crafting. Even if we choose only one char for every one we would still be forced to have 3 characters. I don't see any other way. For playing with only one character the whole game should be changed.

How about talking with other players? Trading? Making allies? Are you that anti-social? You don't have to be a demigod everywhere. I hate this new-gamer point of view.
Logged

JovankaB

  • Guest
Re: What if? - One character per player
« Reply #43 on: May 24, 2011, 01:37:32 pm »

Bullshit.

For competitive PvP it's not bullshit, he is absolutely right. And competitive PvP is what this server was about for the last 2 years. Yea yea, you can also hunt scorpions and roleplay a farmer, I know. But it's not what this game was built for. Or maybe I'm wrong, but if it was, it failed - even such silly thing as gambling dice is so hard to get, you must hope for a GM to spawn some. But getting free rocket launchers / laser rifles from VS encounters for PvP? Not a problem!
« Last Edit: May 24, 2011, 01:44:26 pm by JovankaB »
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: What if? - One character per player
« Reply #44 on: May 24, 2011, 02:06:15 pm »

How comes that I am still having a character which is neither a "famous radscorpionhunter" nor  "Roleplaying a farmer" or pure crafter build?  ::)
It's not my problem if pr0 PvP is the only thing you can lately drag fun out of and are "forced" to have alts for it. And I'm not the only one, I was quite surprised that I've seen many of such people, especially lately.
Pages: 1 2 [3] 4 5 ... 7
 

Page created in 0.051 seconds with 26 queries.