fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 02:58:00 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: [clientside] mark worldmap square  (Read 1538 times)

[clientside] mark worldmap square
« on: April 18, 2011, 02:50:31 am »

so that you can "remember" what square is what for (for example, mark where usually people are active (PK purpose)), or where are mutated molerats... no need to remember, just mark away. (when you mark square, youre able to add limited text as description, ONLY latin (if other alphabets can cause problems))

example:



edit: ok my basic guess how it would work.... to mark square, you have to be IN it at worldmap..... and type something like /mark [text] or .mark [text] (/unmark or .unmark to insantly delete it)
« Last Edit: April 18, 2011, 03:10:45 am by Haterade »
Logged

Ganado

  • Moderator
  • Dishonest Abe
  • Offline
Re: [clientside] mark worldmap square
« Reply #1 on: April 18, 2011, 02:54:37 am »

Good suggestion.

And if any one says this would be too much of an advantage... players can already do this by saving information on a text document / paper, so it would only make it less of a hassle.
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: [clientside] mark worldmap square
« Reply #2 on: April 18, 2011, 03:01:30 am »

thanks for comment  :D
Logged
Re: [clientside] mark worldmap square
« Reply #3 on: April 19, 2011, 04:55:13 am »

Nice idea, especially for people who would rather not roleplay the bookkeeping aspect.

Writing coordinates down on an piece of paper, or just remembering where the mutated molerats are, is something that makes a game "inaccessible", pandering to masochistic "Olde Skoole" simulationists.

Every character is assumed to have a non-lootable "PIPBOY", which presumably would have the ability to add map notes.

So the suggestion should be implemented.


Logged
I wish there were bags, backpacks, etc. in Fonline.

Frenchy

  • TSAR
  • Offline
Re: [clientside] mark worldmap square
« Reply #4 on: April 19, 2011, 05:11:19 am »

Oh nice idea! I want it  :o
Logged

Haraldx

  • This forum... The memories... The history...
  • Offline
Re: [clientside] mark worldmap square
« Reply #5 on: April 19, 2011, 03:20:44 pm »

Already suggested some times, suggested myself it once.
Logged
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.
Re: [clientside] mark worldmap square
« Reply #6 on: April 19, 2011, 06:45:42 pm »

I've always wanted the ability to make ingame text notes on my pipboy - just a simple text editor with separate files.
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: [clientside] mark worldmap square
« Reply #7 on: April 19, 2011, 08:01:47 pm »

Something like in Torment or other IE games to press notes on the map, yeah.
Pages: [1]
 

Page created in 0.143 seconds with 21 queries.