fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 02:53:41 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Swing & Thrust  (Read 1528 times)

pistacja

  • Ninja-Nurse
    • pistacja69.deviantart.com
  • Offline
Swing & Thrust
« on: March 27, 2011, 01:36:09 pm »

Most (some?) melee weapon have two attack modes: swing and thrust... but both of them work the same (well apart from the different animations).

I have two suggestions:
1. Remove that.
It's just a clickfeast, no point in having useless options.

2. Make them different.
A thrust attack can penetrate armour better. It can have either a penetrate perk or work just as AP ammo, trading base damage for reducing opponents DR. It could also trade to hit chance for critical chance.
A swing attack can be more lethal, but is easer to block. It can cause more damage to unarmoured targets like (J)HP ammo or it could cause more knockdowns but reducing chance for a critical hit... or just do more damage at extra AP cost.

 
Logged

Haraldx

  • This forum... The memories... The history...
  • Offline
Re: Swing & Thrust
« Reply #1 on: March 27, 2011, 01:49:56 pm »

Isn't it already like that?
Logged
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Sarakin

  • Zmikundik
    • Vault šílené brahmíny
  • Offline
Re: Swing & Thrust
« Reply #2 on: March 27, 2011, 03:08:59 pm »

Isn't it already like that?
No

And I believe, this was already suggested and should be definitely like that
Logged
The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing

Solar

  • Rotator
  • Offline
Re: Swing & Thrust
« Reply #3 on: March 27, 2011, 03:10:23 pm »

Yes, there is some vague intention to do this eventually. But its like increasing the weapon modification options - has to wait for all the more important things to be done first.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Swing & Thrust
« Reply #4 on: March 27, 2011, 04:50:34 pm »

Or keep one attack and make the other THROW.
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: Swing & Thrust
« Reply #5 on: March 27, 2011, 06:39:29 pm »

Or keep one attack and make the other THROW.

I have this in my mod. It's very fun to throw your rifle at the enemy in desperate times when out of ammo etc. :P
Would suggest it here too, but the slots for different uses of certain items are limited to 5.
Re: Swing & Thrust
« Reply #6 on: March 27, 2011, 06:45:23 pm »

It makes sense to me.

I like the thought of throwing for melee weapons, just to massively increase the number of available throwing weapons. Or at least push them into double figures. The idea of throwing your pistol at a guy sounds hilarious, but I can imagine half the time you'd be doing it by accident.

Sorry, thread totally hijacked.
Logged
Re: Swing & Thrust
« Reply #7 on: March 27, 2011, 07:59:51 pm »

Fast switching between burst and reload is a frantic thing in the Glow. (Soloing with an SMG (AP 10mm), and a Super Cattle Prod (for electric damage on the bots), and a stopwatch to time the Lv 5 run.)

One more thing to cycle through would be annoying.

R for reload would be nice.



Logged
I wish there were bags, backpacks, etc. in Fonline.

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Swing & Thrust
« Reply #8 on: March 27, 2011, 11:09:49 pm »

R for reload would be nice.

This and if you press R for reload it will not change your current attack setting.  e.g. reloading switching right to singleshot for smallgun, should stay where it was.
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Pages: [1]
 

Page created in 0.086 seconds with 21 queries.