Ok then, fxb holds the bone hierarchy and animations, so it might be an alternative if you can't convert directly to x. I think I was not using the right script... anyway, good luck with that.
So... I have this new video.
First, it shows 4 animations made for random idle actions. I found how to make it work right, it turns out that it was my mistake from the beginning. There are 2 for pistol, and 2 for unarmed. I'll work on the rest of them. If you have any suggestion, please tell me.
The second thing I show here is the flame for the flamethrower, as an example of specific weapon flashes instead of the generic one, which I uploaded last time by the way.
At the end, there is some kind of stress test I tried to do. Some 3d characters with armors and weapons, worked fine. Then I load a high poly (68.700 tris) model to my character, this takes me down to around 55 fps. Then I add a second model that takes me to a bit less than 30 fps.
Considering that a character model is 1300 tris, plus 2 weapons around 400, armor around 800, we get 2500 triangles in 1 character. I do the math and I get that 55 fully loaded characters would run at 30 fps in my pc (Phenom II 3.10Ghz and Radeon 6800). It's not very good for a MMO. If I do the math again but this time I use bluesuits with mauser, around 1500 tris, I get 91 people in my screen running at 30 fps. Better...
I don't know.
Enough words:
Bye